10062.xml 2.2 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <BuffTemplate type="CommonAI.Zone.BuffTemplate">
  3. <BindingEffect type="CommonAI.Zone.LaunchEffect">
  4. <BindBody>True</BindBody>
  5. <BindPartName>chest_buff</BindPartName>
  6. <EarthQuakeMS>0</EarthQuakeMS>
  7. <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
  8. <EffectAddSpeed>1.00</EffectAddSpeed>
  9. <EffectHight>0.00</EffectHight>
  10. <EffectOffsetX>0.00</EffectOffsetX>
  11. <EffectOffsetY>0.00</EffectOffsetY>
  12. <EffectTimeMS>0</EffectTimeMS>
  13. <IsLoop>True</IsLoop>
  14. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  15. <Name>vfx_common_xuanyun</Name>
  16. <RType>None</RType>
  17. <ScaleToBodySize>0.00</ScaleToBodySize>
  18. <property.SerialNumber>12509295</property.SerialNumber>
  19. </BindingEffect>
  20. <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
  21. <ClientVisible>True</ClientVisible>
  22. <ExclusiveCatgory>0</ExclusiveCatgory>
  23. <ExclusivePriority>0</ExclusivePriority>
  24. <FirstTimeEnable>True</FirstTimeEnable>
  25. <forceAdd>False</forceAdd>
  26. <HitIntervalMS>0</HitIntervalMS>
  27. <ID>10062</ID>
  28. <IgnoreControl>False</IgnoreControl>
  29. <IsCancelBySelf>False</IsCancelBySelf>
  30. <IsCanMove>True</IsCanMove>
  31. <IsDuplicating>False</IsDuplicating>
  32. <IsHarmful>False</IsHarmful>
  33. <IsInvincible>False</IsInvincible>
  34. <IsInvisible>False</IsInvisible>
  35. <IsOverlay>False</IsOverlay>
  36. <IsPassive>False</IsPassive>
  37. <IsRemoveOnDead>False</IsRemoveOnDead>
  38. <IsRemoveOnSenderRemoved>True</IsRemoveOnSenderRemoved>
  39. <IsSilent>False</IsSilent>
  40. <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
  41. <LifeTimeMS>0</LifeTimeMS>
  42. <MakeAvatar>False</MakeAvatar>
  43. <MakeStun>True</MakeStun>
  44. <MaxOverlay>1</MaxOverlay>
  45. <Name>晕眩30秒</Name>
  46. <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
  47. <PlayType>All</PlayType>
  48. <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
  49. <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode" />
  50. <Dispelled>True</Dispelled>
  51. <ShowBuffIcon>True</ShowBuffIcon>
  52. </Properties>
  53. <UnitChangeSkills>False</UnitChangeSkills>
  54. <UnitKeepSkillsID element_type="System.Int32" />
  55. <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
  56. <property.EditorPath>BUFF/继承扩展/晕眩30秒(10062)</property.EditorPath>
  57. </BuffTemplate>