10083.xml 3.1 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <BuffTemplate type="CommonAI.Zone.BuffTemplate">
  3. <BindingEffect type="CommonAI.Zone.LaunchEffect">
  4. <BindBody>True</BindBody>
  5. <EarthQuakeMS>0</EarthQuakeMS>
  6. <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
  7. <EffectAddSpeed>1.00</EffectAddSpeed>
  8. <EffectHight>0.00</EffectHight>
  9. <EffectOffsetX>0.00</EffectOffsetX>
  10. <EffectOffsetY>0.00</EffectOffsetY>
  11. <EffectTimeMS>0</EffectTimeMS>
  12. <IsLoop>False</IsLoop>
  13. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  14. <Name>vfx_common_mskill_099</Name>
  15. <RType>None</RType>
  16. <ScaleToBodySize>0.00</ScaleToBodySize>
  17. <property.SerialNumber>13285681</property.SerialNumber>
  18. </BindingEffect>
  19. <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
  20. <ClientVisible>True</ClientVisible>
  21. <ExclusiveCatgory>0</ExclusiveCatgory>
  22. <ExclusivePriority>0</ExclusivePriority>
  23. <FirstTimeEnable>True</FirstTimeEnable>
  24. <forceAdd>False</forceAdd>
  25. <HitIntervalMS>1500</HitIntervalMS>
  26. <HitKeyFrame type="CommonAI.Zone.BuffTemplate+KeyFrame">
  27. <Effect type="CommonAI.Zone.LaunchEffect">
  28. <BindBody>True</BindBody>
  29. <EarthQuakeMS>0</EarthQuakeMS>
  30. <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
  31. <EffectAddSpeed>1.00</EffectAddSpeed>
  32. <EffectHight>0.00</EffectHight>
  33. <EffectOffsetX>0.00</EffectOffsetX>
  34. <EffectOffsetY>0.00</EffectOffsetY>
  35. <EffectTimeMS>0</EffectTimeMS>
  36. <IsLoop>False</IsLoop>
  37. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  38. <Name>vfx_common_mskill_033</Name>
  39. <RType>None</RType>
  40. <ScaleToBodySize>0.00</ScaleToBodySize>
  41. <property.SerialNumber>13285683</property.SerialNumber>
  42. </Effect>
  43. <FrameMS>0</FrameMS>
  44. </HitKeyFrame>
  45. <IconName>10083</IconName>
  46. <ID>10083</ID>
  47. <IgnoreControl>False</IgnoreControl>
  48. <IsCancelBySelf>False</IsCancelBySelf>
  49. <IsCanMove>True</IsCanMove>
  50. <IsDuplicating>False</IsDuplicating>
  51. <IsHarmful>False</IsHarmful>
  52. <IsInvincible>False</IsInvincible>
  53. <IsInvisible>False</IsInvisible>
  54. <IsOverlay>False</IsOverlay>
  55. <IsPassive>False</IsPassive>
  56. <IsRemoveOnDead>False</IsRemoveOnDead>
  57. <IsRemoveOnSenderRemoved>False</IsRemoveOnSenderRemoved>
  58. <IsSilent>False</IsSilent>
  59. <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
  60. <LifeTimeMS>30000</LifeTimeMS>
  61. <MakeAvatar>False</MakeAvatar>
  62. <MakeStun>False</MakeStun>
  63. <MaxOverlay>1</MaxOverlay>
  64. <Name>玄武之盾</Name>
  65. <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
  66. <PlayType>All</PlayType>
  67. <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
  68. <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
  69. <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
  70. <ability>Invincible</ability>
  71. </element>
  72. </BuffAbilityList>
  73. <Dispelled>True</Dispelled>
  74. <ShowBuffIcon>True</ShowBuffIcon>
  75. </Properties>
  76. <UnitChangeSkills>False</UnitChangeSkills>
  77. <UnitKeepSkillsID element_type="System.Int32" />
  78. <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
  79. <property.EditorPath>BUFF/副本/潜龙湖/玄武之盾(10083)</property.EditorPath>
  80. </BuffTemplate>