10084.xml 3.2 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <BuffTemplate type="CommonAI.Zone.BuffTemplate">
  3. <BindingEffect type="CommonAI.Zone.LaunchEffect">
  4. <BindBody>True</BindBody>
  5. <BindPartName>chest_buff</BindPartName>
  6. <EarthQuakeMS>0</EarthQuakeMS>
  7. <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
  8. <EffectAddSpeed>1.00</EffectAddSpeed>
  9. <EffectHight>0.00</EffectHight>
  10. <EffectOffsetX>0.00</EffectOffsetX>
  11. <EffectOffsetY>0.00</EffectOffsetY>
  12. <EffectTimeMS>0</EffectTimeMS>
  13. <IsLoop>False</IsLoop>
  14. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  15. <Name>vfx_mon_attack_du_02</Name>
  16. <RType>None</RType>
  17. <ScaleToBodySize>0.00</ScaleToBodySize>
  18. <property.SerialNumber>13283891</property.SerialNumber>
  19. </BindingEffect>
  20. <BindingEffectList element_type="CommonAI.Zone.LaunchEffect" />
  21. <ClientVisible>True</ClientVisible>
  22. <ExclusiveCatgory>0</ExclusiveCatgory>
  23. <ExclusivePriority>0</ExclusivePriority>
  24. <FirstTimeEnable>True</FirstTimeEnable>
  25. <forceAdd>False</forceAdd>
  26. <HitIntervalMS>1000</HitIntervalMS>
  27. <HitKeyFrame type="CommonAI.Zone.BuffTemplate+KeyFrame">
  28. <Effect type="CommonAI.Zone.LaunchEffect">
  29. <BindBody>True</BindBody>
  30. <EarthQuakeMS>0</EarthQuakeMS>
  31. <EarthQuakeXYZ>0.00</EarthQuakeXYZ>
  32. <EffectAddSpeed>1.00</EffectAddSpeed>
  33. <EffectHight>0.00</EffectHight>
  34. <EffectOffsetX>0.00</EffectOffsetX>
  35. <EffectOffsetY>0.00</EffectOffsetY>
  36. <EffectTimeMS>0</EffectTimeMS>
  37. <IsLoop>False</IsLoop>
  38. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  39. <Name>vfx_common_mskill_062_01</Name>
  40. <RType>None</RType>
  41. <ScaleToBodySize>0.00</ScaleToBodySize>
  42. <property.SerialNumber>13285684</property.SerialNumber>
  43. </Effect>
  44. <FrameMS>0</FrameMS>
  45. </HitKeyFrame>
  46. <IconName>10084</IconName>
  47. <ID>10084</ID>
  48. <IgnoreControl>False</IgnoreControl>
  49. <IsCancelBySelf>False</IsCancelBySelf>
  50. <IsCanMove>True</IsCanMove>
  51. <IsDuplicating>False</IsDuplicating>
  52. <IsHarmful>False</IsHarmful>
  53. <IsInvincible>False</IsInvincible>
  54. <IsInvisible>False</IsInvisible>
  55. <IsOverlay>False</IsOverlay>
  56. <IsPassive>False</IsPassive>
  57. <IsRemoveOnDead>False</IsRemoveOnDead>
  58. <IsRemoveOnSenderRemoved>False</IsRemoveOnSenderRemoved>
  59. <IsSilent>False</IsSilent>
  60. <KeyFrames element_type="CommonAI.Zone.BuffTemplate+KeyFrame" />
  61. <LifeTimeMS>30000</LifeTimeMS>
  62. <MakeAvatar>False</MakeAvatar>
  63. <MakeStun>False</MakeStun>
  64. <MaxOverlay>1</MaxOverlay>
  65. <Name>蛊雕之毒</Name>
  66. <OverlayBindingEffect element_type="CommonAI.Zone.LaunchEffect" />
  67. <PlayType>All</PlayType>
  68. <Properties type="XmdsCommon.Plugin.XmdsBuffProperties">
  69. <BuffAbilityList element_type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
  70. <element type="XmdsCommon.Plugin.XmdsBuffProperties+XmdsBuffAbilityNode">
  71. <ability>Bleed</ability>
  72. </element>
  73. </BuffAbilityList>
  74. <Dispelled>True</Dispelled>
  75. <ShowBuffIcon>True</ShowBuffIcon>
  76. </Properties>
  77. <UnitChangeSkills>False</UnitChangeSkills>
  78. <UnitKeepSkillsID element_type="System.Int32" />
  79. <UnitSkills element_type="CommonAI.Zone.LaunchSkill" />
  80. <property.EditorPath>BUFF/副本/潜龙湖/蛊雕之毒(10084)</property.EditorPath>
  81. </BuffTemplate>