BattleServerEventHelper.cs 3.9 KB

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  1. using System;
  2. using Newtonsoft.Json;
  3. using Newtonsoft.Json.Linq;
  4. namespace ET.Server
  5. {
  6. /// <summary>
  7. /// 战斗服事件工具类
  8. /// </summary>
  9. public static class BattleServerEventHelper
  10. {
  11. /// <summary>
  12. /// area related battleServerEvent
  13. /// </summary>
  14. /// <param name="msg"></param>
  15. public static void AreaBattleServerEvent(JObject msg)
  16. {
  17. // Log.Debug($"AreaBattleServerEvent msg: {JsonConvert.SerializeObject(msg, Formatting.Indented)}");
  18. long instanceId = Convert.ToInt64(msg.SelectToken("instanceId"));
  19. Map map = GameMapComponent.Instance.Get(instanceId);
  20. if (map == null)
  21. {
  22. Log.Warning($"areaBattleServerEvent no area: {msg}");
  23. return;
  24. }
  25. switch (Convert.ToString(msg.SelectToken("eventName")))
  26. {
  27. case "unitDead":
  28. {
  29. map.GetComponent<MapEventComponent>().OnUnitDead(map, msg);
  30. return;
  31. }
  32. case "message":
  33. {
  34. // 副本消息
  35. map.GetComponent<MapEventComponent>().OnMessageEvent(msg);
  36. return;
  37. }
  38. case "gameOver":
  39. {
  40. map.GetComponent<MapEventComponent>().OnGameOver(map);
  41. return;
  42. }
  43. case "pickItem":
  44. {
  45. map.GetComponent<MapEventComponent>().OnPickItem(msg);
  46. return;
  47. }
  48. case "KillBossEventB2R":
  49. {
  50. map.GetComponent<MapEventComponent>().OnKillBoss(msg);
  51. return;
  52. }
  53. case "BattleReportEventB2R":
  54. {
  55. // 战斗统计事件
  56. map.GetComponent<MapEventComponent>().OnBattleReport(map, msg);
  57. return;
  58. }
  59. default:
  60. {
  61. Log.Error($"unknown area event: {msg}");
  62. return;
  63. }
  64. }
  65. }
  66. /// <summary>
  67. /// player related battleServerEvent
  68. /// </summary>
  69. /// <param name="msg"></param>
  70. public static void PlayerBattleServerEvent(JObject msg)
  71. {
  72. Log.Debug($"PlayerBattleServerEvent msg: {JsonConvert.SerializeObject(msg, Formatting.Indented)}");
  73. switch (Convert.ToString(msg.SelectToken("eventName")))
  74. {
  75. case "ConsumeItemEventB2R":
  76. {
  77. return;
  78. }
  79. case "interActiveItem":
  80. {
  81. return;
  82. }
  83. case "changeSceneProgress":
  84. {
  85. return;
  86. }
  87. case "TransUnitEventB2R":
  88. {
  89. return;
  90. }
  91. case "SummonMountEventB2R":
  92. {
  93. return;
  94. }
  95. case "ShowRebirthDialogueB2R":
  96. {
  97. return;
  98. }
  99. case "TriggerSceneEventB2R":
  100. {
  101. return;
  102. }
  103. case "PlayerExceptionEventB2R":
  104. {
  105. return;
  106. }
  107. }
  108. }
  109. /// <summary>
  110. /// task related battleServerEvent
  111. /// </summary>
  112. /// <param name="msg"></param>
  113. public static void TaskBattleServerEvent(JObject msg)
  114. {
  115. Log.Debug($"TaskBattleServerEvent msg: {JsonConvert.SerializeObject(msg, Formatting.Indented)}");
  116. }
  117. public static void MapNotifyEvent(JObject msg)
  118. {
  119. Log.Debug($"MapNotifyEvent msg: {JsonConvert.SerializeObject(msg, Formatting.Indented)}");
  120. }
  121. }
  122. }