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- syntax = "proto3";
- package ET;
- message PlayerBasic
- {
- int64 id = 1;
- string roomId = 2;
- string name = 3;
- int32 level = 4;
- int64 exp = 5;
- }
- message Player
- {
- int64 id = 1;
- string roomId = 2;
- string name = 3;
- int32 level = 4;
- int64 exp = 5;
- int32 vip = 6;
- int32 hp = 7;
- int32 mp = 8;
- int64 fightPower = 9;
- int64 gold = 10;
- int64 diamond = 11;
- int32 energy = 12;
- int32 areaId = 13;
- int64 instanceId = 14;
- int32 mapId = 15;
- }
- message SkillKeyStruct
- {
- int32 keyPos = 1;
- int32 baseSkillId = 2; //基础技能
- int32 advancedSkillId = 3; //当前佩戴的技能
- string icon = 4; //当前佩戴的技能icon
- int32 flag = 5; //0-为没开 1-为开启
- int32 unlockLevel = 6; //解锁等级
- string name = 7;
- string baseSkillIcon = 8;
- }
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