AssetBundleBuilderSetting.cs 941 B

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  1. using System;
  2. using UnityEngine;
  3. namespace YooAsset.Editor
  4. {
  5. public class AssetBundleBuilderSetting : ScriptableObject
  6. {
  7. /// <summary>
  8. /// 构建版本号
  9. /// </summary>
  10. public int BuildVersion = 0;
  11. /// <summary>
  12. /// 构建管线
  13. /// </summary>
  14. public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline;
  15. /// <summary>
  16. /// 构建模式
  17. /// </summary>
  18. public EBuildMode BuildMode = EBuildMode.ForceRebuild;
  19. /// <summary>
  20. /// 内置资源标签(首包资源标签)
  21. /// </summary>
  22. public string BuildTags = string.Empty;
  23. /// <summary>
  24. /// 压缩方式
  25. /// </summary>
  26. public ECompressOption CompressOption = ECompressOption.LZ4;
  27. /// <summary>
  28. /// 输出文件名称样式
  29. /// </summary>
  30. public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
  31. /// <summary>
  32. /// 加密类名称
  33. /// </summary>
  34. public string EncyptionClassName = string.Empty;
  35. }
  36. }