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- using System.Collections;
- using System.Collections.Generic;
- using UnityEditor;
- namespace YooAsset.Editor
- {
- /// <summary>
- /// 构建参数
- /// </summary>
- public class BuildParameters
- {
- /// <summary>
- /// SBP构建参数
- /// </summary>
- public class SBPBuildParameters
- {
- /// <summary>
- /// 生成代码防裁剪配置
- /// </summary>
- public bool WriteLinkXML = true;
- /// <summary>
- /// 缓存服务器地址
- /// </summary>
- public string CacheServerHost;
- /// <summary>
- /// 缓存服务器端口
- /// </summary>
- public int CacheServerPort;
- }
- /// <summary>
- /// 可编程构建管线的参数
- /// </summary>
- public SBPBuildParameters SBPParameters;
- /// <summary>
- /// 输出的根目录
- /// </summary>
- public string OutputRoot;
- /// <summary>
- /// 构建的平台
- /// </summary>
- public BuildTarget BuildTarget;
- /// <summary>
- /// 构建管线
- /// </summary>
- public EBuildPipeline BuildPipeline;
- /// <summary>
- /// 构建模式
- /// </summary>
- public EBuildMode BuildMode;
- /// <summary>
- /// 构建的版本(资源版本号)
- /// </summary>
- public int BuildVersion;
- /// <summary>
- /// 内置资源标签集合(首包资源标签)
- /// 注意:分号为分隔符
- /// </summary>
- public string BuildinTags;
- /// <summary>
- /// 验证构建结果
- /// </summary>
- public bool VerifyBuildingResult = false;
- /// <summary>
- /// 启用可寻址资源定位
- /// </summary>
- public bool EnableAddressable = false;
-
- /// <summary>
- /// 拷贝内置资源文件到StreamingAssets目录(首包资源文件)
- /// </summary>
- public bool CopyBuildinTagFiles = false;
- /// <summary>
- /// 加密类
- /// </summary>
- public IEncryptionServices EncryptionServices = null;
- /// <summary>
- /// 补丁文件名称的样式
- /// </summary>
- public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
- /// <summary>
- /// 压缩选项
- /// </summary>
- public ECompressOption CompressOption = ECompressOption.Uncompressed;
- /// <summary>
- /// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
- /// </summary>
- public bool DisableWriteTypeTree = false;
- /// <summary>
- /// 忽略类型树变化
- /// </summary>
- public bool IgnoreTypeTreeChanges = true;
- /// <summary>
- /// 获取内置资源标签列表(首包资源标签)
- /// </summary>
- public List<string> GetBuildinTags()
- {
- return StringUtility.StringToStringList(BuildinTags, ';');
- }
- }
- }
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