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- using System;
- namespace YooAsset.Editor
- {
- public class EditorDefine
- {
- #if UNITY_2019_4_OR_NEWER
- /// <summary>
- /// 停靠窗口类型集合
- /// </summary>
- public static readonly Type[] DockedWindowTypes = { typeof(AssetBundleBuilderWindow), typeof(AssetBundleCollectorWindow), typeof(AssetBundleDebuggerWindow), typeof(AssetBundleReporterWindow)};
- #endif
- }
- /// <summary>
- /// 资源搜索类型
- /// </summary>
- public enum EAssetSearchType
- {
- All,
- RuntimeAnimatorController,
- AnimationClip,
- AudioClip,
- AudioMixer,
- Font,
- Material,
- Mesh,
- Model,
- PhysicMaterial,
- Prefab,
- Scene,
- Script,
- Shader,
- Sprite,
- Texture,
- VideoClip,
- }
- /// <summary>
- /// 资源文件格式
- /// </summary>
- public enum EAssetFileExtension
- {
- prefab,
- unity,
- fbx,
- anim,
- controller,
- png,
- jpg,
- mat,
- shader,
- ttf,
- cs,
- }
- }
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