- using System;
- using System.Text;
- using UnityEngine;
- namespace YooAsset
- {
- internal class RemoteDebuggerDefine
- {
- public static readonly Guid kMsgSendPlayerToEditor = new Guid("e34a5702dd353724aa315fb8011f08c3");
- public static readonly Guid kMsgSendEditorToPlayer = new Guid("4d1926c9df5b052469a1c63448b7609a");
- }
- }
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