RemoteDebuggerDefine.cs 323 B

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  1. using System;
  2. using System.Text;
  3. using UnityEngine;
  4. namespace YooAsset
  5. {
  6. internal class RemoteDebuggerDefine
  7. {
  8. public static readonly Guid kMsgSendPlayerToEditor = new Guid("e34a5702dd353724aa315fb8011f08c3");
  9. public static readonly Guid kMsgSendEditorToPlayer = new Guid("4d1926c9df5b052469a1c63448b7609a");
  10. }
  11. }