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- using System.Diagnostics;
- namespace YooAsset
- {
- internal static class YooLogger
- {
- /// <summary>
- /// 日志
- /// </summary>
- [Conditional("DEBUG")]
- public static void Log(string info)
- {
- UnityEngine.Debug.Log(info);
- }
- /// <summary>
- /// 警告
- /// </summary>
- public static void Warning(string info)
- {
- UnityEngine.Debug.LogWarning(info);
- }
- /// <summary>
- /// 错误
- /// </summary>
- public static void Error(string info)
- {
- UnityEngine.Debug.LogError(info);
- }
- /// <summary>
- /// 异常
- /// </summary>
- public static void Exception(System.Exception exception)
- {
- UnityEngine.Debug.LogException(exception);
- }
- }
- }
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