Browse Source

7.13指示器perfab关闭阴影

banlong 1 year ago
parent
commit
54c5064d86

+ 11 - 2
Assets/Effects/Skill/vfx_sc_zhishiqi_01.prefab

@@ -26,6 +26,7 @@ Transform:
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 4229279887704906}
   - {fileID: 4069900314174026}
@@ -60,6 +61,7 @@ Transform:
   m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
   m_LocalPosition: {x: 0, y: 0.05, z: 0}
   m_LocalScale: {x: 0, y: 0, z: 0}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 4570839717046328}
   m_RootOrder: 1
@@ -80,13 +82,15 @@ MeshRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1378318737149962}
   m_Enabled: 1
-  m_CastShadows: 1
+  m_CastShadows: 0
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
   m_MotionVectors: 1
   m_LightProbeUsage: 1
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -111,6 +115,7 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}
 --- !u!1 &1999902882725312
 GameObject:
   m_ObjectHideFlags: 0
@@ -139,6 +144,7 @@ Transform:
   m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
   m_LocalPosition: {x: 0, y: 0.05, z: 0}
   m_LocalScale: {x: 2.5552206, y: 2.5552204, z: 2.5552204}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 4570839717046328}
   m_RootOrder: 0
@@ -159,13 +165,15 @@ MeshRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1999902882725312}
   m_Enabled: 1
-  m_CastShadows: 1
+  m_CastShadows: 0
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
   m_MotionVectors: 1
   m_LightProbeUsage: 1
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -190,3 +198,4 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}

+ 11 - 2
Assets/Effects/Skill/vfx_sc_zhishiqi_02.prefab

@@ -26,6 +26,7 @@ Transform:
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 4929917285358876}
   - {fileID: 4650615477961832}
@@ -60,6 +61,7 @@ Transform:
   m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
   m_LocalPosition: {x: 0, y: 0.05, z: 0}
   m_LocalScale: {x: 0, y: 0, z: 0}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 4940502481129244}
   m_RootOrder: 1
@@ -80,13 +82,15 @@ MeshRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1356456650869178}
   m_Enabled: 1
-  m_CastShadows: 1
+  m_CastShadows: 0
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
   m_MotionVectors: 1
   m_LightProbeUsage: 1
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -111,6 +115,7 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}
 --- !u!1 &1469118376063750
 GameObject:
   m_ObjectHideFlags: 0
@@ -139,6 +144,7 @@ Transform:
   m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
   m_LocalPosition: {x: 0, y: 0.05, z: 0}
   m_LocalScale: {x: 5.120555, y: 5.1205554, z: 5.1205554}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 4940502481129244}
   m_RootOrder: 0
@@ -159,13 +165,15 @@ MeshRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1469118376063750}
   m_Enabled: 1
-  m_CastShadows: 1
+  m_CastShadows: 0
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
   m_MotionVectors: 1
   m_LightProbeUsage: 1
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -190,3 +198,4 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}

+ 11 - 2
Assets/Effects/Skill/vfx_sc_zhishiqi_03.prefab

@@ -28,6 +28,7 @@ Transform:
   m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
   m_LocalPosition: {x: 0, y: 0.05, z: 0}
   m_LocalScale: {x: 7.6416674, y: 7.6416655, z: 7.6416655}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 4218934631931534}
   m_RootOrder: 0
@@ -48,13 +49,15 @@ MeshRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1092622776173282}
   m_Enabled: 1
-  m_CastShadows: 1
+  m_CastShadows: 0
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
   m_MotionVectors: 1
   m_LightProbeUsage: 1
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -79,6 +82,7 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}
 --- !u!1 &1806112745550996
 GameObject:
   m_ObjectHideFlags: 0
@@ -105,6 +109,7 @@ Transform:
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 4767536367538270}
   - {fileID: 4817339143455324}
@@ -139,6 +144,7 @@ Transform:
   m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
   m_LocalPosition: {x: 0, y: 0.05, z: 0}
   m_LocalScale: {x: 0, y: 0, z: 0}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 4218934631931534}
   m_RootOrder: 1
@@ -159,13 +165,15 @@ MeshRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1859113723461018}
   m_Enabled: 1
-  m_CastShadows: 1
+  m_CastShadows: 0
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
   m_MotionVectors: 1
   m_LightProbeUsage: 1
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -190,3 +198,4 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}

+ 11 - 2
Assets/Effects/Skill/vfx_sc_zhishiqi_04.prefab

@@ -28,6 +28,7 @@ Transform:
   m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
   m_LocalPosition: {x: 0, y: 0.05, z: 0}
   m_LocalScale: {x: 10.268738, y: 10.268737, z: 10.268737}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 4190670686814844}
   m_RootOrder: 0
@@ -48,13 +49,15 @@ MeshRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1032712845733418}
   m_Enabled: 1
-  m_CastShadows: 1
+  m_CastShadows: 0
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
   m_MotionVectors: 1
   m_LightProbeUsage: 1
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -79,6 +82,7 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}
 --- !u!1 &1634830190797446
 GameObject:
   m_ObjectHideFlags: 0
@@ -105,6 +109,7 @@ Transform:
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 4455833724516242}
   - {fileID: 4636673948331576}
@@ -139,6 +144,7 @@ Transform:
   m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
   m_LocalPosition: {x: 0, y: 0.05, z: 0}
   m_LocalScale: {x: 0, y: 0, z: 0}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 4190670686814844}
   m_RootOrder: 1
@@ -159,13 +165,15 @@ MeshRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1980327855132664}
   m_Enabled: 1
-  m_CastShadows: 1
+  m_CastShadows: 0
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
   m_MotionVectors: 1
   m_LightProbeUsage: 1
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -190,3 +198,4 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}

+ 11 - 2
Assets/Effects/Skill/vfx_sc_zhishiqi_05.prefab

@@ -28,6 +28,7 @@ Transform:
   m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
   m_LocalPosition: {x: 0, y: 0.05, z: 0}
   m_LocalScale: {x: 12.825605, y: 12.825602, z: 12.825602}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 4185550716028048}
   m_RootOrder: 0
@@ -48,13 +49,15 @@ MeshRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1262381846329072}
   m_Enabled: 1
-  m_CastShadows: 1
+  m_CastShadows: 0
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
   m_MotionVectors: 1
   m_LightProbeUsage: 1
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -79,6 +82,7 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}
 --- !u!1 &1299695615022014
 GameObject:
   m_ObjectHideFlags: 0
@@ -107,6 +111,7 @@ Transform:
   m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
   m_LocalPosition: {x: 0, y: 0.05, z: 0}
   m_LocalScale: {x: 0, y: 0, z: 0}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 4185550716028048}
   m_RootOrder: 1
@@ -127,13 +132,15 @@ MeshRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1299695615022014}
   m_Enabled: 1
-  m_CastShadows: 1
+  m_CastShadows: 0
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
   m_MotionVectors: 1
   m_LightProbeUsage: 1
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -158,6 +165,7 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}
 --- !u!1 &1617568682092678
 GameObject:
   m_ObjectHideFlags: 0
@@ -184,6 +192,7 @@ Transform:
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 4149353340809650}
   - {fileID: 4338741539993096}

+ 12 - 2
Assets/Effects/Skill/vfx_sc_zhishiqi_06.prefab

@@ -26,6 +26,7 @@ Transform:
   m_LocalRotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 4571750019999696}
   - {fileID: 4303799697910200}
@@ -60,6 +61,7 @@ Transform:
   m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
   m_LocalPosition: {x: 0, y: 0.05, z: 0}
   m_LocalScale: {x: 0, y: 0, z: 0}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 4087069039084072}
   m_RootOrder: 1
@@ -80,13 +82,15 @@ MeshRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1259064451694844}
   m_Enabled: 1
-  m_CastShadows: 1
+  m_CastShadows: 0
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
   m_MotionVectors: 1
   m_LightProbeUsage: 1
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -111,6 +115,7 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}
 --- !u!1 &1621283883539480
 GameObject:
   m_ObjectHideFlags: 0
@@ -139,6 +144,7 @@ Transform:
   m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
   m_LocalPosition: {x: 0, y: 0.05, z: -5.04}
   m_LocalScale: {x: 10.096316, y: 10.0963125, z: 10.0963125}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 4087069039084072}
   m_RootOrder: 0
@@ -159,13 +165,15 @@ MeshRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1621283883539480}
   m_Enabled: 1
-  m_CastShadows: 1
+  m_CastShadows: 0
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
   m_MotionVectors: 1
   m_LightProbeUsage: 1
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -190,6 +198,7 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}
 --- !u!1 &1776381334380698
 GameObject:
   m_ObjectHideFlags: 0
@@ -216,6 +225,7 @@ Transform:
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 4087069039084072}
   m_Father: {fileID: 0}

+ 12 - 2
Assets/Effects/Skill/vfx_sc_zhishiqi_07.prefab

@@ -28,6 +28,7 @@ Transform:
   m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
   m_LocalPosition: {x: 0, y: 0.05, z: -5.04}
   m_LocalScale: {x: 10.096316, y: 10.0963125, z: 10.0963125}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 4732607942228748}
   m_RootOrder: 0
@@ -48,13 +49,15 @@ MeshRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1088331547942808}
   m_Enabled: 1
-  m_CastShadows: 1
+  m_CastShadows: 0
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
   m_MotionVectors: 1
   m_LightProbeUsage: 1
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -79,6 +82,7 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}
 --- !u!1 &1312458571499610
 GameObject:
   m_ObjectHideFlags: 0
@@ -107,6 +111,7 @@ Transform:
   m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
   m_LocalPosition: {x: 0, y: 0.05, z: 0}
   m_LocalScale: {x: 0, y: 0, z: 0}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 4732607942228748}
   m_RootOrder: 1
@@ -127,13 +132,15 @@ MeshRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1312458571499610}
   m_Enabled: 1
-  m_CastShadows: 1
+  m_CastShadows: 0
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
   m_MotionVectors: 1
   m_LightProbeUsage: 1
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -158,6 +165,7 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}
 --- !u!1 &1343663345451012
 GameObject:
   m_ObjectHideFlags: 0
@@ -184,6 +192,7 @@ Transform:
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 4732607942228748}
   m_Father: {fileID: 0}
@@ -215,6 +224,7 @@ Transform:
   m_LocalRotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 0.81, y: 0.81, z: 0.81}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 4262543518329938}
   - {fileID: 4413617630598162}

+ 12 - 2
Assets/Effects/Skill/vfx_sc_zhishiqi_08.prefab

@@ -26,6 +26,7 @@ Transform:
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 6894096651438853177}
   m_Father: {fileID: 0}
@@ -59,6 +60,7 @@ Transform:
   m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
   m_LocalPosition: {x: 0, y: 0.05, z: 0}
   m_LocalScale: {x: 2.06839, y: 2.06839, z: 2.06839}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 6894096651438853177}
   m_RootOrder: 1
@@ -79,13 +81,15 @@ MeshRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 6894096651131768720}
   m_Enabled: 1
-  m_CastShadows: 1
+  m_CastShadows: 0
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
   m_MotionVectors: 1
   m_LightProbeUsage: 1
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -110,6 +114,7 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}
 --- !u!1 &6894096651159313753
 GameObject:
   m_ObjectHideFlags: 0
@@ -138,6 +143,7 @@ Transform:
   m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
   m_LocalPosition: {x: 0, y: 0.05, z: -5.04}
   m_LocalScale: {x: 10.096316, y: 10.0963125, z: 10.0963125}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 6894096651438853177}
   m_RootOrder: 0
@@ -158,13 +164,15 @@ MeshRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 6894096651159313753}
   m_Enabled: 1
-  m_CastShadows: 1
+  m_CastShadows: 0
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
   m_MotionVectors: 1
   m_LightProbeUsage: 1
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -189,6 +197,7 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}
 --- !u!1 &6894096651438853182
 GameObject:
   m_ObjectHideFlags: 0
@@ -215,6 +224,7 @@ Transform:
   m_LocalRotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 6894096651159313752}
   - {fileID: 6894096651131768723}