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@@ -7,19 +7,24 @@ Material:
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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- m_Name: texture_main
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+ m_Name: Bee3_ice
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- m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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+ m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_ValidKeywords: []
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: -1
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- stringTagMap: {}
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+ stringTagMap:
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+ RenderType: Opaque
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disabledShaderPasses: []
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disabledShaderPasses: []
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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m_TexEnvs:
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m_TexEnvs:
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+ - _BaseMap:
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+ m_Texture: {fileID: 0}
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+ m_Scale: {x: 1, y: 1}
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+ m_Offset: {x: 0, y: 0}
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- _BumpMap:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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@@ -41,7 +46,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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- _MainTex:
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- m_Texture: {fileID: 2800000, guid: 6a723410d0cf74d7292e7cda057bebb9, type: 3}
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+ m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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- _MetallicGlossMap:
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@@ -56,25 +61,66 @@ Material:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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+ - _SpecGlossMap:
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+ m_Texture: {fileID: 0}
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+ m_Scale: {x: 1, y: 1}
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+ m_Offset: {x: 0, y: 0}
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+ - unity_Lightmaps:
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+ m_Texture: {fileID: 0}
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+ m_Scale: {x: 1, y: 1}
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+ m_Offset: {x: 0, y: 0}
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+ - unity_LightmapsInd:
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+ m_Texture: {fileID: 0}
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+ m_Scale: {x: 1, y: 1}
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+ m_Offset: {x: 0, y: 0}
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+ - unity_ShadowMasks:
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+ m_Texture: {fileID: 0}
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+ m_Scale: {x: 1, y: 1}
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+ m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Ints: []
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m_Floats:
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m_Floats:
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+ - _AlphaClip: 0
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+ - _Blend: 0
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- _BumpScale: 1
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- _BumpScale: 1
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+ - _ClearCoatMask: 0
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+ - _ClearCoatSmoothness: 0
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+ - _Cull: 2
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- _Cutoff: 0.5
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- _Cutoff: 0.5
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+ - _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _DstBlend: 0
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- - _GlossMapScale: 1
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+ - _EnvironmentReflections: 1
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+ - _GlossMapScale: 0
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- _Glossiness: 0
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- _Glossiness: 0
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- - _GlossyReflections: 1
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+ - _GlossyReflections: 0
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- _Metallic: 0
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- _Metallic: 0
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- - _Mode: 0
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- _OcclusionStrength: 1
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- _OcclusionStrength: 1
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- - _Parallax: 0.02
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+ - _Parallax: 0.005
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+ - _QueueOffset: 0
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+ - _ReceiveShadows: 1
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+ - _Smoothness: 0.5
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- _SmoothnessTextureChannel: 0
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SrcBlend: 1
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- - _UVSec: 0
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+ - _Surface: 0
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+ - _WorkflowMode: 1
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- _ZWrite: 1
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- _ZWrite: 1
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m_Colors:
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m_Colors:
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+ - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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+ - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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+--- !u!114 &7762963780523591459
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+MonoBehaviour:
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+ m_ObjectHideFlags: 11
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+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_PrefabInstance: {fileID: 0}
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+ m_PrefabAsset: {fileID: 0}
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+ m_GameObject: {fileID: 0}
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+ m_Enabled: 1
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+ m_EditorHideFlags: 0
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+ m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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+ m_Name:
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+ m_EditorClassIdentifier:
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+ version: 5
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