Shader "YXJ/Particles/AlphaBlended" { Properties { _MainTex("Particle Texture", 2D) = "white" {} } Category { Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" } Blend SrcAlpha OneMinusSrcAlpha Cull Off Lighting Off ZWrite Off Fog { Mode Off } BindChannels { Bind "Color", color Bind "Vertex", vertex Bind "TexCoord", texcoord } SubShader { Pass { SetTexture[_MainTex] { combine texture * primary } } } } }