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- // Animancer // https://kybernetik.com.au/animancer // Copyright 2022 Kybernetik //
- #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
- using UnityEngine;
- namespace Animancer.Examples.Jobs
- {
- /// <summary>
- /// An example component that demonstrates how to use <see cref="SimpleLean"/>.
- /// </summary>
- ///
- /// <remarks>
- /// Since <see cref="SimpleLean"/> is not a <see cref="MonoBehaviour"/> component, we need this script to
- /// demonstrate its use. However, in a real project you might simply integrate the contents of this class into one
- /// of your existing classes.
- /// </remarks>
- ///
- /// <example><see href="https://kybernetik.com.au/animancer/docs/examples/jobs/lean">Lean</see></example>
- ///
- /// https://kybernetik.com.au/animancer/api/Animancer.Examples.Jobs/SimpleLeanComponent
- ///
- [AddComponentMenu(Strings.ExamplesMenuPrefix + "Jobs - Simple Lean")]
- [HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(Jobs) + "/" + nameof(SimpleLeanComponent))]
- public sealed class SimpleLeanComponent : MonoBehaviour
- {
- /************************************************************************************************************************/
- // Initialisation.
- /************************************************************************************************************************/
- [SerializeField]
- private AnimancerComponent _Animancer;
- private SimpleLean _Lean;
- private void Awake()
- {
- _Lean = new SimpleLean(_Animancer.Playable);
- }
- /************************************************************************************************************************/
- // Usage.
- /************************************************************************************************************************/
- // Set by a UI Slider.
- public float Angle
- {
- get => _Lean.Angle;
- set => _Lean.Angle = value;
- }
- /************************************************************************************************************************/
- [SerializeField]
- private Transform _Axis;
- private void Update()
- {
- _Lean.Axis = _Axis.forward;
- }
- /************************************************************************************************************************/
- }
- }
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