123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238 |
- // Animancer // https://kybernetik.com.au/animancer // Copyright 2022 Kybernetik //
- #if UNITY_EDITOR
- using System;
- using System.Collections.Generic;
- using System.IO;
- using UnityEditor;
- using UnityEditorInternal;
- using UnityEngine;
- namespace Animancer.Editor.Tools
- {
- /// <summary>[Editor-Only] [Pro-Only] A <see cref="SpriteModifierTool"/> for bulk-renaming <see cref="Sprite"/>s.</summary>
- /// <remarks>
- /// Documentation: <see href="https://kybernetik.com.au/animancer/docs/manual/tools/rename-sprites">Rename Sprites</see>
- /// </remarks>
- /// https://kybernetik.com.au/animancer/api/Animancer.Editor.Tools/RenameSpritesTool
- ///
- [Serializable]
- public class RenameSpritesTool : SpriteModifierTool
- {
- /************************************************************************************************************************/
- [NonSerialized] private List<string> _Names;
- [NonSerialized] private bool _NamesAreDirty;
- [NonSerialized] private ReorderableList _SpritesDisplay;
- [NonSerialized] private ReorderableList _NamesDisplay;
- [SerializeField] private string _NewName = "";
- [SerializeField] private int _MinimumDigits;
- /************************************************************************************************************************/
- /// <inheritdoc/>
- public override int DisplayOrder => 2;
- /// <inheritdoc/>
- public override string Name => "Rename Sprites";
- /// <inheritdoc/>
- public override string HelpURL => Strings.DocsURLs.RenameSprites;
- /// <inheritdoc/>
- public override string Instructions
- {
- get
- {
- if (Sprites.Count == 0)
- return "Select the Sprites you want to rename.";
- return "Enter the new name(s) you want to give the Sprites then click Apply.";
- }
- }
- /************************************************************************************************************************/
- /// <inheritdoc/>
- public override void OnEnable(int index)
- {
- base.OnEnable(index);
- _Names = new List<string>();
- _SpritesDisplay = AnimancerToolsWindow.CreateReorderableObjectList(Sprites, "Sprites");
- _NamesDisplay = AnimancerToolsWindow.CreateReorderableStringList(_Names, "Names");
- }
- /************************************************************************************************************************/
- /// <inheritdoc/>
- public override void OnSelectionChanged()
- {
- base.OnSelectionChanged();
- _NamesAreDirty = true;
- }
- /************************************************************************************************************************/
- /// <summary>Refreshes the <see cref="_Names"/>.</summary>
- private void UpdateNames()
- {
- if (!_NamesAreDirty)
- return;
- _NamesAreDirty = false;
- var sprites = Sprites;
- AnimancerEditorUtilities.SetCount(_Names, sprites.Count);
- if (string.IsNullOrEmpty(_NewName))
- {
- for (int i = 0; i < sprites.Count; i++)
- _Names[i] = sprites[i].name;
- }
- else
- {
- var digits = Mathf.FloorToInt(Mathf.Log10(_Names.Count)) + 1;
- if (digits < _MinimumDigits)
- digits = _MinimumDigits;
- var formatCharacters = new char[digits];
- for (int i = 0; i < digits; i++)
- formatCharacters[i] = '0';
- var format = new string(formatCharacters);
- for (int i = 0; i < _Names.Count; i++)
- _Names[i] = _NewName + (i + 1).ToString(format);
- }
- }
- /************************************************************************************************************************/
- /// <inheritdoc/>
- public override void DoBodyGUI()
- {
- base.DoBodyGUI();
- EditorGUILayout.HelpBox(ReferencesLostMessage, MessageType.Warning);
- AnimancerToolsWindow.BeginChangeCheck();
- var newName = EditorGUILayout.TextField("New Name", _NewName);
- if (AnimancerToolsWindow.EndChangeCheck(ref _NewName, newName))
- _NamesAreDirty = true;
- AnimancerToolsWindow.BeginChangeCheck();
- var digits = EditorGUILayout.IntField("Minimum Digits", _MinimumDigits);
- if (AnimancerToolsWindow.EndChangeCheck(ref _MinimumDigits, Mathf.Max(digits, 1)))
- _NamesAreDirty = true;
- UpdateNames();
- GUILayout.BeginHorizontal();
- {
- GUILayout.BeginVertical();
- _SpritesDisplay.DoLayoutList();
- GUILayout.EndVertical();
- GUILayout.BeginVertical();
- _NamesDisplay.DoLayoutList();
- GUILayout.EndVertical();
- }
- GUILayout.EndHorizontal();
- GUILayout.BeginHorizontal();
- {
- GUILayout.FlexibleSpace();
- GUI.enabled = _NewName.Length > 0;
- if (GUILayout.Button("Clear"))
- {
- AnimancerGUI.Deselect();
- AnimancerToolsWindow.RecordUndo();
- _NewName = "";
- _NamesAreDirty = true;
- }
- GUI.enabled = _SpritesDisplay.list.Count > 0;
- if (GUILayout.Button("Apply"))
- {
- AnimancerGUI.Deselect();
- AskAndApply();
- }
- }
- GUILayout.EndHorizontal();
- }
- /************************************************************************************************************************/
- // We could prevent it from causing animations to lose their data by using ISpriteEditorDataProvider
- // instead of TextureImporter, but it's in the 2D Sprite package which Animancer does not otherwise require.
- private const string ReferencesLostMessage =
- "Any references to the renamed Sprites will be lost (including animations that use them)" +
- " but you can use the 'Remap Sprite Animations' tool to reassign them afterwards.";
- /************************************************************************************************************************/
- /// <inheritdoc/>
- protected override string AreYouSure =>
- "Are you sure you want to rename these Sprites?" +
- "\n\n" + ReferencesLostMessage;
- /************************************************************************************************************************/
- private static Dictionary<Sprite, string> _SpriteToName;
- /// <inheritdoc/>
- protected override void PrepareToApply()
- {
- if (_SpriteToName == null)
- _SpriteToName = new Dictionary<Sprite, string>();
- else
- _SpriteToName.Clear();
- var sprites = Sprites;
- for (int i = 0; i < sprites.Count; i++)
- {
- _SpriteToName.Add(sprites[i], _Names[i]);
- }
- // Renaming selected Sprites will lose the selection without triggering OnSelectionChanged.
- EditorApplication.delayCall += OnSelectionChanged;
- }
- /************************************************************************************************************************/
- /// <inheritdoc/>
- protected override void Modify(SpriteDataEditor data, int index, Sprite sprite)
- {
- data.SetName(index, _SpriteToName[sprite]);
- }
- /************************************************************************************************************************/
- /// <inheritdoc/>
- protected override void Modify(TextureImporter importer, List<Sprite> sprites)
- {
- if (sprites.Count == 1 && importer.spriteImportMode != SpriteImportMode.Multiple)
- {
- var sprite = sprites[0];
- var fileName = Path.GetFileNameWithoutExtension(importer.assetPath);
- if (fileName == sprite.name)
- {
- AssetDatabase.RenameAsset(importer.assetPath, _SpriteToName[sprite]);
- sprites.Clear();
- }
- }
- base.Modify(importer, sprites);
- }
- /************************************************************************************************************************/
- }
- }
- #endif
|