PBRMaskTint03.mat 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: PBRMaskTint03
  11. m_Shader: {fileID: -6465566751694194690, guid: 28453b72fbf50944688bf619a7c66900,
  12. type: 3}
  13. m_ValidKeywords: []
  14. m_InvalidKeywords: []
  15. m_LightmapFlags: 4
  16. m_EnableInstancingVariants: 0
  17. m_DoubleSidedGI: 0
  18. m_CustomRenderQueue: -1
  19. stringTagMap: {}
  20. disabledShaderPasses: []
  21. m_SavedProperties:
  22. serializedVersion: 3
  23. m_TexEnvs:
  24. - Texture2D_07e733e00f35424da4eb1fa0e7788158:
  25. m_Texture: {fileID: 2800000, guid: 78da99e49c3891441a0a400deb26edca, type: 3}
  26. m_Scale: {x: 1, y: 1}
  27. m_Offset: {x: 0, y: 0}
  28. - Texture2D_1d75964074f841a6a59fe0aee3c4ee05:
  29. m_Texture: {fileID: 2800000, guid: 061dbfc5d7ad4dd09b7c255438aaae98, type: 3}
  30. m_Scale: {x: 1, y: 1}
  31. m_Offset: {x: 0, y: 0}
  32. - Texture2D_48F7EBCA:
  33. m_Texture: {fileID: 2800000, guid: be4e51d27ab94b95b0955751d8d25530, type: 3}
  34. m_Scale: {x: 1, y: 1}
  35. m_Offset: {x: 0, y: 0}
  36. - Texture2D_55FDBEBE:
  37. m_Texture: {fileID: 2800000, guid: 7f786f943ac54007beefb42bfba19bd0, type: 3}
  38. m_Scale: {x: 1, y: 1}
  39. m_Offset: {x: 0, y: 0}
  40. - Texture2D_811EFFB:
  41. m_Texture: {fileID: 2800000, guid: d1620f61677d4b7b94cfc96792a6b087, type: 3}
  42. m_Scale: {x: 1, y: 1}
  43. m_Offset: {x: 0, y: 0}
  44. - _Albedo:
  45. m_Texture: {fileID: 2800000, guid: d1620f61677d4b7b94cfc96792a6b087, type: 3}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. - _Emission:
  49. m_Texture: {fileID: 2800000, guid: 061dbfc5d7ad4dd09b7c255438aaae98, type: 3}
  50. m_Scale: {x: 1, y: 1}
  51. m_Offset: {x: 0, y: 0}
  52. - _Mask:
  53. m_Texture: {fileID: 2800000, guid: 76850db1bea2f9d40bff7c23c89a709f, type: 3}
  54. m_Scale: {x: 1, y: 1}
  55. m_Offset: {x: 0, y: 0}
  56. - _Mask01:
  57. m_Texture: {fileID: 2800000, guid: 7f786f943ac54007beefb42bfba19bd0, type: 3}
  58. m_Scale: {x: 1, y: 1}
  59. m_Offset: {x: 0, y: 0}
  60. - _Mask02:
  61. m_Texture: {fileID: 2800000, guid: be4e51d27ab94b95b0955751d8d25530, type: 3}
  62. m_Scale: {x: 1, y: 1}
  63. m_Offset: {x: 0, y: 0}
  64. - _Mask03:
  65. m_Texture: {fileID: 2800000, guid: d897cbc1240d4f7bbc566a4e3d9515e6, type: 3}
  66. m_Scale: {x: 1, y: 1}
  67. m_Offset: {x: 0, y: 0}
  68. - _MetallicSmoothness:
  69. m_Texture: {fileID: 2800000, guid: 327da36e01dd40e18f9c2a0692de554b, type: 3}
  70. m_Scale: {x: 1, y: 1}
  71. m_Offset: {x: 0, y: 0}
  72. - _Normal:
  73. m_Texture: {fileID: 0}
  74. m_Scale: {x: 1, y: 1}
  75. m_Offset: {x: 0, y: 0}
  76. - _SAM:
  77. m_Texture: {fileID: 2800000, guid: 9f9105e8376161f4bb30dc3a8b32b1ca, type: 3}
  78. m_Scale: {x: 1, y: 1}
  79. m_Offset: {x: 0, y: 0}
  80. - _texcoord:
  81. m_Texture: {fileID: 0}
  82. m_Scale: {x: 1, y: 1}
  83. m_Offset: {x: 0, y: 0}
  84. - unity_Lightmaps:
  85. m_Texture: {fileID: 0}
  86. m_Scale: {x: 1, y: 1}
  87. m_Offset: {x: 0, y: 0}
  88. - unity_LightmapsInd:
  89. m_Texture: {fileID: 0}
  90. m_Scale: {x: 1, y: 1}
  91. m_Offset: {x: 0, y: 0}
  92. - unity_ShadowMasks:
  93. m_Texture: {fileID: 0}
  94. m_Scale: {x: 1, y: 1}
  95. m_Offset: {x: 0, y: 0}
  96. m_Ints: []
  97. m_Floats:
  98. - Vector1_147A751B: 6.72
  99. - Vector1_28C8683: 6.72
  100. - Vector1_6AEDE23: 13.3
  101. - Vector1_D15D16DF: 6.72
  102. - Vector1_D682A6C5: 6.79
  103. - Vector1_E784DED5: 12.6
  104. - _Brightness: 1.2
  105. - _Color01Power: 5
  106. - _Color02Power: 9.5
  107. - _Color03Power: 6
  108. - _Color04Power: 5.7
  109. - _Color05Power: 9.4
  110. - _Color06Power: 6.3
  111. - _Color07Power: 8
  112. - _Color08Power: 7.1
  113. - _Color09Power: 6.7
  114. - _QueueControl: 0
  115. - _QueueOffset: 0
  116. - __dirty: 1
  117. m_Colors:
  118. - Color_22DC93C2: {r: 0.15641686, g: 0.26963726, b: 0.8962264, a: 1}
  119. - Color_31457282: {r: 0.062077243, g: 0.48924473, b: 0.8773585, a: 1}
  120. - Color_593132F8: {r: 0.11213954, g: 0.2475947, b: 0.6792453, a: 0}
  121. - Color_B672769A: {r: 0.1481844, g: 0.39046124, b: 0.8490566, a: 0}
  122. - Color_C5D962E7: {r: 0.06074225, g: 0.41288704, b: 0.8584906, a: 0}
  123. - Color_E64BA0E: {r: 0.10840159, g: 0.30671966, b: 0.7924528, a: 0}
  124. - Color_df356a6b29d64aee805a61f7bcdc2368: {r: 11.984314, g: 11.984314, b: 11.984314,
  125. a: 0}
  126. - _Color01: {r: 0.3729707, g: 0.15806337, b: 0.9056604, a: 0}
  127. - _Color02: {r: 0.53992397, g: 0.132921, b: 0.9716981, a: 0}
  128. - _Color03: {r: 0.253366, g: 0.056737285, b: 0.7075472, a: 0}
  129. - _Color04: {r: 0.6216712, g: 0.27634388, b: 0.8490566, a: 0}
  130. - _Color05: {r: 0.4045035, g: 0.21106264, b: 0.8773585, a: 0}
  131. - _Color06: {r: 0.2084171, g: 0, b: 0.8396226, a: 0}
  132. - _Color07: {r: 0, g: 0.34623837, b: 1, a: 0}
  133. - _Color08: {r: 0.35849056, g: 0.35849056, b: 0.35849056, a: 0}
  134. - _Color09: {r: 0.5243206, g: 0.46755964, b: 0.745283, a: 0}
  135. - _Color09_Skin: {r: 0.373042, g: 0.58910084, b: 0.9528302, a: 0}
  136. - _EmissionPower: {r: 0.7490196, g: 0.7490196, b: 0.7490196, a: 0}
  137. m_BuildTextureStacks: []
  138. --- !u!114 &2138515904378188538
  139. MonoBehaviour:
  140. m_ObjectHideFlags: 11
  141. m_CorrespondingSourceObject: {fileID: 0}
  142. m_PrefabInstance: {fileID: 0}
  143. m_PrefabAsset: {fileID: 0}
  144. m_GameObject: {fileID: 0}
  145. m_Enabled: 1
  146. m_EditorHideFlags: 0
  147. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  148. m_Name:
  149. m_EditorClassIdentifier:
  150. version: 5