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@@ -2,6 +2,7 @@
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using CommonAI.Zone;
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using CommonAI.Zone.Formula;
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using CommonAI.Zone.Helper;
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+using CommonAI.Zone.Instance;
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using CommonLang;
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using System;
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using System.Collections.Generic;
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@@ -38,29 +39,40 @@ namespace XmdsCommonSkill.Plugin.PassiveSkills.Pet20200515
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protected override void OnInit(GameSkill skillInfo, XmdsVirtual owner)
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{
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- mUUID_1 = owner.RegistOnHitDamage(OnHandleHitDamage, skillInfo, true);
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+ //mUUID_1 = owner.RegistOnHitDamage(OnHandleHitDamage, skillInfo, true);
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+ mUUID_1 = owner.RegistShareMasterDmgEvent(OnShareMasterDmgEvent, skillInfo);
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mUUID_2 = owner.RegistCalDamage(OnCallDamageProcess, skillInfo, false);
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}
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protected override void OnDispose(XmdsVirtual owner)
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{
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- owner.UnRegistOnHitDamage(mUUID_1);
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+ //owner.UnRegistOnHitDamage(mUUID_1);
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+ owner.UnRegistShareMasterDmgEvent(mUUID_1);
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owner.UnRegistCalDamage(mUUID_2);
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}
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- private float OnHandleHitDamage(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
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- ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
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+ //private float OnHandleHitDamage(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
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+ // ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
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+ //{
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+ // if (damage > 0 && base.IsTrigger(attacker, skill.SkillLevel))
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+ // {
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+ // hitted.mUnit.Parent.unitLaunchSpell(XmdsSkillType.none, hitted.mUnit, mBindSpell,
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+ // hitted.mUnit.X, hitted.mUnit.Y, hitted.mUnit.ID);
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+ // }
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+
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+ // return damage;
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+ //}
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+
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+ private int OnShareMasterDmgEvent(int hp, InstanceUnit sender, InstanceUnit unit, GameSkill skill, ref bool isEndDispatch)
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{
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- if (damage > 0 && base.IsTrigger(attacker, skill.SkillLevel))
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- {
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- hitted.mUnit.Parent.unitLaunchSpell(XmdsSkillType.none, hitted.mUnit, mBindSpell,
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- hitted.mUnit.X, hitted.mUnit.Y, hitted.mUnit.ID);
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- }
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+ if (hp > 0 && base.IsTrigger((XmdsVirtual)unit.Virtual, skill.SkillLevel))
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+ {
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+ unit.Parent.unitLaunchSpell(XmdsSkillType.none, unit, mBindSpell, unit.X, unit.Y, unit.ID);
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+ }
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- return damage;
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+ return hp;
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}
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-
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public virtual bool OnCallDamageProcess(XmdsVirtual attacker, XmdsVirtual hitter, AttackSource source, GameSkill gs,
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ref XmdsCommonServer.Plugin.XmdsVirtual.AtkResult result, ref int damage)
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{
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