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- param.HitDamge = Math.Max(1, CUtils.CastInt(param.Attacker.MirrorProp.MaxHP *
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+ int damageBase = CUtils.CastInt(param.Attacker.MirrorProp.MaxHP * XmdsUnitProp.PER * mValueSet4.GetValue(param.GameSkill.TalentSkillLevel3));
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- XmdsUnitProp.PER * mValueSet4.GetValue(param.GameSkill.TalentSkillLevel3)));
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+ param.HitDamge = XmdsDamageCalculator.GetDamage(damageBase, param.Attacker, param.Hitter, param.Source);
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