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修改技能900111,让该技能不再触发减速BUFF

大爷 1 year ago
parent
commit
3e2572e05c

+ 5 - 5
XmdsVSPlugins/XmdsCommonSkill/Plugin/Skills/BossComSkill/Boss_90011.cs

@@ -18,7 +18,7 @@ namespace XmdsCommonSkill.Plugin.Skills.Boss
         /// 技能ID.
         private static int ID = 90011;
 
-		private static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.SPEED_DOWN; // 减速
+		//private static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.SPEED_DOWN; // 减速
 
 		public static XmdsSkillValue DP_1;
 		public static XmdsSkillValue valueSet1;          // 减速比例
@@ -26,7 +26,7 @@ namespace XmdsCommonSkill.Plugin.Skills.Boss
 
 		public override int SkillID		{get { return ID; } }
 
-		protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
+		/*protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
 		{
 			// Buff2修改
 			var pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
@@ -37,18 +37,18 @@ namespace XmdsCommonSkill.Plugin.Skills.Boss
 			bt.IsHarmful = true;
 			pack.BindTemplateAndDispose();
 			unit.RegistSendBuff(bt);
-		}
+		}*/
 
 		protected override void OnSkillDamagePerEvent(BattleParams param)
         {
             param.SkillDamagePer = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
         }
 
-		protected override void OnSkillLogicEvent(BattleParams param)
+		/*protected override void OnSkillLogicEvent(BattleParams param)
 		{
 			base.OnSkillLogicEvent(param);
 			param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
-		}
+		}*/
 
 		protected override void OnInitSkillParam()
         {