Parcourir la source

【BUG】MMO-20601: 100500怒气回复调整

meijun il y a 3 ans
Parent
commit
74d6457c22

+ 2 - 2
XmdsVSPlugins/XmdsCommonSkill/Plugin/Skills/Warrior/Warrior_110500.cs

@@ -41,7 +41,7 @@ namespace XmdsCommonSkill.Plugin.Skills.Warrior
 		protected XmdsSkillValue mValueSet1;
 
 		//根据时间,控制每一段造成伤害加怒气的唯一性
-		protected bool[] mIsHit = { false, false, false, false, false};		  
+		protected bool[] mIsHit = new bool[10];		  
 
         protected long launchTime = 0;				// 
         protected long damageStartTime = 0;			// 伤害开始时间
@@ -98,7 +98,7 @@ namespace XmdsCommonSkill.Plugin.Skills.Warrior
 		private float OnHandleHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source,
 			ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
 		{
-			int timeIndex = Math.Min((int)((CommonLang.CUtils.localTimeMS - damageStartTime) / 1000), mIsHit.Length-1);
+			int timeIndex = Math.Min((int)((CommonLang.CUtils.localTimeMS - damageStartTime) / 500), mIsHit.Length-1);
 			//int timeIndex = (int)((CommonLang.CUtils.localTimeMS - damageStartTime) / 1000);
 			//if (timeIndex < 0 || timeIndex >= mIsHit.Length)
 			//{