@@ -1053,6 +1053,12 @@ namespace CommonAI.Zone.Instance
int finalHP = hp;
attacker.Virtual.DispatchAddOtherHPEvent(-hp, this, out finalHP);
hp = -finalHP;
+
+ //2.2 道灵对宠物加血,需要有个系数
+ if(attacker.IsPlayer && this.IsPet && attacker.Virtual.GetUnitPro() == XmdsUnitPro.Priest)
+ {
+ hp = (int)(hp * XmdsConstConfig.PET_HEALD_RATIO);
+ }
}
else if(this.IsPlayer)
{