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【优化】警告 & 日志输出

meijun 3 years ago
parent
commit
97efc8bf15

+ 2 - 2
Common/CommonAI/CommonAI.csproj

@@ -40,7 +40,7 @@
     <DebugType>full</DebugType>
     <Optimize>false</Optimize>
     <OutputPath>..\..\Library\Debug\</OutputPath>
-    <DefineConstants>TRACE;DEBUG;PATH_NO_SQRT;JSG_DMG_LOG</DefineConstants>
+    <DefineConstants>TRACE;DEBUG;PATH_NO_SQRT;JSG_DMG_LOG;JSGProfile</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
@@ -55,7 +55,7 @@
     <DebugType>pdbonly</DebugType>
     <Optimize>true</Optimize>
     <OutputPath>..\..\Library\Release\</OutputPath>
-    <DefineConstants>TRACE</DefineConstants>
+    <DefineConstants>TRACE;JSGProfile</DefineConstants>
     <ErrorReport>prompt</ErrorReport>
     <WarningLevel>4</WarningLevel>
     <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>

+ 3 - 2
Common/CommonAI/Zone/EventTrigger/EventAdapter.cs

@@ -387,12 +387,13 @@ namespace CommonAI.Zone.EventTrigger
 		{
 			if (stopwatch.ElapsedMilliseconds > EXPECT_TEST_AND_DO_ACTION_TIME_MS)
 			{
-				log.WarnFormat("scene event [{0}] at scene[{1}] -> event[{2}] : stopwatch time {3} > {4}ms",
+				log.WarnFormat("[{0}] at scene[{1}] -> event[{2}] : usetime {3} > {4}ms, data{5}",
 					function,
 					(ZoneAPI as EditorScene).Data.ToString() + "-" + ZoneAPI.UUID,
 					mData.EventName,
 					stopwatch.ElapsedMilliseconds,
-					EXPECT_TEST_AND_DO_ACTION_TIME_MS);
+					EXPECT_TEST_AND_DO_ACTION_TIME_MS,
+					ZoneAPI.GetInfo());
 			}
 		}
 

+ 1 - 1
Common/CommonAI/Zone/Instance/InstanceFlag.cs

@@ -27,7 +27,7 @@ namespace CommonAI.Zone.Instance
         private Vector2 mPos = new Vector2();
         private readonly string mName;
         private readonly string mAlias;
-        private readonly string mSrcTag;
+        private readonly string mSrcTag = null;
         private bool mEnableTriggerd = false;
         private bool mEnable = true;
         private InstanceZone mParent;

+ 1 - 1
Common/CommonAI/Zone/Instance/InstanceUnit.API.cs

@@ -19,7 +19,7 @@ namespace CommonAI.Zone.Instance
 
 		protected readonly SyncUnitInfo mSyncInfo;
 		private UnitFieldChangedEvent mSyncFields;
-		private int m_dummy_0, m_dummy_1, m_dummy_2, m_dummy_3, m_dummy_4, m_dummy_5, m_dummy_6;
+		private int m_dummy_0, m_dummy_1, m_dummy_2, m_dummy_3, m_dummy_4, m_dummy_5;
 
 		//是否触发过破碎效果
 		private bool isTriggerBroken = false;

+ 1 - 1
Common/CommonAI/Zone/Instance/InstanceUnit.StateMachine.cs

@@ -37,7 +37,7 @@ namespace CommonAI.Zone.Instance
         private int mLastActionSubstate = 0;
 
         //蓄力状态
-        private byte chargeAtkStatus = 0;
+        //private byte chargeAtkStatus = 0;
 
         /// <summary>
         /// 当前动做主状态

+ 1 - 1
Common/CommonAI/Zone/Messages.cs

@@ -25,7 +25,7 @@ namespace CommonAI.Zone
     /// </summary>
     abstract public class Action : IMessage, BattleMessage
     {
-        private static int Inxexer = 0;
+        //private static int Inxexer = 0;
 
         public GameEntity sender;
         public int MessageID { get; set; }

+ 1 - 1
Common/CommonLang/IO/NIO.Buffer.cs

@@ -22,7 +22,7 @@ namespace CommonLang.NIO
 
         // Used only by direct buffers
         // NOTE: hoisted here for speed in JNI GetDirectBufferAddress
-        IntPtr address;
+        //IntPtr address;
 
         // Creates a new buffer with the given mark, position, limit, and capacity,
         // after checking invariants.

+ 1 - 1
XmdsServerCS/XmdsServerEdgeJS/Zone/ZoneService.cs

@@ -155,7 +155,7 @@ namespace XmdsServerEdgeJS.Zone
 					try
 					{
 						log.Info("PrintAllSceneInfo-ID:" + p.InstanceID + ", " + p.Node.GetBindGameSrvId() + ", 场景ID: " + p.Node.SceneID + ", units=" + p.Node.Zone.AllUnitsCount
-							+ ", spells=" + p.Node.Zone.AllSpellsCount + ", items=" + p.Node.Zone.AllItemsCount);
+							+ ", spells=" + p.Node.Zone.AllSpellsCount + ", items=" + p.Node.Zone.AllItemsCount + ", players: " + p.Node.Zone.AllPlayersCount);
 					}
 					catch (Exception e)
 					{