using System; using CommonUI.Display; using CommonUI.Cell; namespace CommonUI.Loader { public abstract class AbstractLoader : IDisposable { readonly private string mFileName; public AbstractLoader(string name) { mFileName = name; } public virtual string FileName { get { return mFileName; } } public abstract void ReleaseTexture(); public abstract Image GetImage(string filePath); public abstract CPJResource GetAtlasResource(string filePath); public virtual void Dispose() { //mFileName = null; } } }