using CommonAI.Zone;
using CommonLang;
using XmdsCommon.Plugin;
using XmdsCommonServer.Plugin;
using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
using XmdsCommonServer.XLS.Data;
using XmdsCommonSkill.Plugin.Buffs;

namespace XmdsCommonSkill.Plugin.FunctionEvent
{
    /// <summary>
    /// 单挑王事件.首次恢复最大血量5%,之后每秒回复1%,持续5秒.
    /// </summary>
    public class XmdsBattleFunctionEvent_10013 : XmdsBattleFunctionEventBase
    {
        public static readonly int EventID = 10013;

		private int BuffValue_1 = 0;          // buff生命比
		private int Buff_LifeTime = 0;        // buff持续时间.

		public override int GetEventID() { return EventID; }

		protected override bool OnInit()
        {
			BuffConfig config = base.GetBuffConfig();
			BuffValue_1 = System.Int32.Parse(config.ValueSet1);
			Buff_LifeTime = System.Int32.Parse(config.ValueSet2);

            return XmdsBuffFactory.GetInstance().XmdsBuffPackTest(base.mBuff_ID, XmdsBuffProperties.XmdsBuffAbility.SHIELD_AbsorbDamage);
        }

		protected override void OnTriggerEvent(XmdsVirtual target, XmdsVirtual sender)
		{
            XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(base.mBuff_ID);
            var buff = (XmdsBuff_Shield_AbsorbDamage)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.SHIELD_AbsorbDamage);
            buff.AbsorbDamageSum = CUtils.CastInt(target.MirrorProp.MaxHP * XmdsUnitProp.PER * BuffValue_1);

            BuffTemplate bt = pack.mBuffTemplate;
            bt.IsHarmful = false;
            bt.LifeTimeMS = Buff_LifeTime;
            pack.BindTemplateAndDispose();

            target.mUnit.AddBuff(bt, sender.mUnit);
        }
    }
}