using CommonAI.Zone; using CommonAI.Zone.Helper; using CommonAI.Zone.Instance; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; using XmdsCommonSkill.Plugin.PassiveSkills.Magic; using static CommonAI.Zone.Instance.InstanceUnit; namespace XmdsCommonSkill.Plugin.Skills.Boss { /// /// boss通用技能 - 寒霜 /// public class Boss_90011 : XmdsSkillBase { /// 技能ID. private static int ID = 90011; private static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.SPEED_DOWN; // 减速 public static XmdsSkillValue DP_1; public static XmdsSkillValue valueSet1; // 减速比例 public static XmdsSkillValue valueSet2; // 减速时间 public override int SkillID {get { return ID; } } protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { // Buff2修改 var pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID); var buff = pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.MoveSpeedDown) as XmdsBuff_MoveSpeedDown; buff.ChangePercent = -valueSet1.GetValue(); var bt = pack.mBuffTemplate; bt.LifeTimeMS = valueSet2.GetValue(); bt.IsHarmful = true; pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); } protected override void OnSkillDamagePerEvent(BattleParams param) { param.SkillDamagePer = CalDamagePer(DP_1, param.GameSkill.SkillLevel); } protected override void OnSkillLogicEvent(BattleParams param) { base.OnSkillLogicEvent(param); param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit); } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2); } } }