using CommonAI.Data; using CommonAI.Zone; using CommonAI.Zone.Formula; using CommonAI.Zone.Helper; using CommonAI.Zone.Instance; using CommonLang; using System; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; using XmdsCommonSkill.Plugin.PassiveSkills.Magic; using static CommonAI.Zone.Instance.InstanceUnit; namespace XmdsCommonSkill.Plugin.Skills.Boss { /// /// 对区域范围内的单位造成其最大生命值<$1>%的伤害 /// public class Boss_90300 : XmdsSkillBase { private static int ID = 90300; public override int SkillID { get { return ID; } } public static XmdsSkillValue DP_1; protected override bool OnSkillFinalDamageModifyEvent(BattleParams param) { param.HitDamge = CUtils.CastInt(param.Hitter.mUnit.MaxHP * XmdsUnitProp.PER * DP_1.GetValue()); return true; } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); } } }