using CommonAI.Data; using CommonAI.Zone; using CommonAI.Zone.Formula; using CommonAI.Zone.Helper; using CommonAI.Zone.Instance; using CommonLang; using System; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; using XmdsCommonSkill.Plugin.PassiveSkills.Magic; using static CommonAI.Zone.Instance.InstanceUnit; namespace XmdsCommonSkill.Plugin.Skills.Boss { /// /// 清风驱动紫金葫芦砸向一个目标,造成<$1>倍伤害并晕眩目标<$2>秒 /// public class Boss_90306 : XmdsSkillBase { private static int ID = 90306; public override int SkillID { get { return ID; } } public static XmdsSkillValue DP_1; // 伤害系数 public static XmdsSkillValue valueSet; // 眩晕时间 public static int Buff_1 = (int)XmdsBuffBase.XmdsBuffList.YUN_XUAN; // 眩晕. protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { //技能初始化,常用作为修改BUFF能力等等. XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1); BuffTemplate bt = pack.mBuffTemplate; bt.IsHarmful = true; bt.LifeTimeMS = valueSet.GetValue(); pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); } protected override void OnSkillDamagePerEvent(BattleParams param) { param.SkillDamagePer = CalDamagePer(DP_1, param.GameSkill.SkillLevel); } protected override void OnSkillLogicEvent(BattleParams param) { param.Hitter.mUnit.AddBuff(Buff_1, param.Attacker.mUnit); } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet); } } }