using CommonAI.Zone; using CommonAI.Zone.Formula; using CommonAI.Zone.Helper; using CommonAI.Zone.Instance; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; using XmdsCommonSkill.Plugin.PassiveSkills.Magic; using static CommonAI.Zone.Instance.InstanceUnit; namespace XmdsCommonSkill.Plugin.Skills.Boss { /// /// boss - 2 - 振奋(召唤一片灵气区域,在灵气区域内BOSS和小兵的攻防增加) /// public class Boss_90310 : XmdsSkillBase { private static int ID = 90310; private static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.PROP_CHANGE_2; public static XmdsSkillValue defenceValue; // 防御提升系数 public static XmdsSkillValue attackValue; // 攻击提升系数 public static XmdsSkillValue buffTime; // buff时间 public override int SkillID { get { return ID; } } protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID); //攻击 XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack.GetXmdsBuff(0); buff.CurentChangeType = XmdsVirtual.UnitAttributeType.Attack; buff.CurrentValue = attackValue.GetValue(); buff.IsPercent = true; //防御 XmdsBuff_PropChange buff1 = (XmdsBuff_PropChange)pack.GetXmdsBuff(1); buff1.CurentChangeType = XmdsVirtual.UnitAttributeType.Defence; buff1.CurrentValue = defenceValue.GetValue(); buff1.IsPercent = true; BuffTemplate bt = pack.mBuffTemplate; pack.BindTemplateAndDispose(); bt.IsHarmful = true; bt.LifeTimeMS = buffTime.GetValue(); unit.RegistSendBuff(bt); } protected override void OnSkillLogicEvent(BattleParams param) { param.UseDamageType = CommonAI.Data.DamageType.None; param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit); } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out defenceValue, XmdsSkillData.XmdsSkillDataKey.DmgRate); InitData(data, out attackValue, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out buffTime, XmdsSkillData.XmdsSkillDataKey.ValueSet2); } } }