using CommonAI.Zone; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; namespace XmdsCommonSkill.Plugin.Skills.Monster { /// /// 被魔化的艾克 - 狂暴之刃: 攻击一个目标,造成x倍物攻伤害和额外y点物理伤害, /// 每次攻击提升自己x%攻击力,这个效果持续10秒,可叠加10层. /// public class Monster_10330401 : XmdsSkillBase { public static int ID = 10330401; /// 伤害倍数. public static XmdsSkillValue DP_1; public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.ATTACK_UP; // 攻击力↑. public static XmdsSkillValue Buff_Value; public static XmdsSkillValue Buff_MaxLay; public override int SkillID { get { return ID; } } protected override void OnRegistEvent() { this.RegistEvent(EventType.UseFormluaType, OnUseFormluaTypeEvent); base.OnRegistEvent(); } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } private void OnUseFormluaTypeEvent(BattleParams param) { param.UseDamageType = CommonAI.Data.DamageType.Damage; } protected override void OnSkillLogicEvent(BattleParams param) { XmdsBuff_PropChange buff = (XmdsBuff_PropChange)param.Attacker.GetRegisBuffVirtual(Buff_ID); buff.CurentChangeType = XmdsVirtual.UnitAttributeType.Attack; buff.IsPercent = true; buff.CurrentValue = this.GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff_Value); BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID); bt.LifeTimeMS = 5000; bt.MaxOverlay = (byte)this.GetTargetFormulaValue(param.GameSkill.SkillLevel, Buff_MaxLay); param.Attacker.mUnit.AddBuff(Buff_ID); } protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID); XmdsBuff_PropChange buff = (XmdsBuff_PropChange)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.PropChange); BuffTemplate bt = pack.mBuffTemplate; bt.IsHarmful = true; pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); InitData(data, out Buff_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out Buff_MaxLay, XmdsSkillData.XmdsSkillDataKey.ValueSet2); } } }