using CommonAI.Zone;
using CommonAI.Zone.Helper;
using CommonAI.Zone.Instance;
using XmdsCommon.Plugin;
using XmdsCommonServer.Plugin;
using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator;
using XmdsCommonServer.XLS.Data;
using XmdsCommonSkill.Plugin.Buffs;

namespace XmdsCommonSkill.Plugin.Skills.Remedy
{
    /// <summary>
    /// 治疗, 4技能 4 - 1(禁锢结束后减速50%,持续3秒)
    /// </summary>
    public class Remedy_510410 : Remedy_510400
    {
        private static readonly int ID = 510410;

		//4-1减速效果,时间, 治疗系数
		public XmdsSkillValue valueSet2;

        //禁锢结束帧控制
        private static readonly int Buff_SpeedDown = (int)XmdsBuffBase.XmdsBuffList.REMEDY_4_JINGU_SPEEDDOWN;
        private static readonly int Buff_JINGUEXT = (int)XmdsBuffBase.XmdsBuffList.REMEDY_4_JINGUEXT;

        public override int SkillID { get { return ID; } }

		protected override void OnSkillDamagePerEvent(BattleParams param)
		{
			if(param.AtkProp.DamagePerID == 2)
			{
				param.UseDamageType = CommonAI.Data.DamageType.Heal;
				param.SkillDamagePer = valueSet2.GetValue(param.GameSkill.TalentSkillLevel1, 3);
			}
			else
			{
				base.OnSkillDamagePerEvent(param);
			}
		}

		protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
        {
			base.OnInit(info, unit, ref template);

			//禁锢buf
			XmdsBuffPack pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_JINGUEXT);
            BuffTemplate bt1 = pack1.mBuffTemplate;
            bt1.IsHarmful = true;
            bt1.LifeTimeMS = valueSet5.GetValue(info.SkillLevel);
            pack1.BindTemplateAndDispose();
            unit.RegistSendBuff(bt1);

            XmdsBuffPack pack2 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_SpeedDown);
            var Buff2 = pack2.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.MoveSpeedDown) as XmdsBuff_MoveSpeedDown;
            Buff2.ChangePercent = -valueSet2.GetValue(info.TalentSkillLevel1, 1);
            BuffTemplate bt2 = pack2.mBuffTemplate;
            bt2.IsHarmful = true;
            bt2.LifeTimeMS = valueSet2.GetValue(info.TalentSkillLevel1, 2);
            pack2.BindTemplateAndDispose();
            unit.RegistSendBuff(bt2);
        }

		protected override void OnSkillDataChange(GameSkill gs, XmdsVirtual unit)
		{
			//禁锢被替换了,不用调用父类的数据重载
			//base.OnSkillDataChange(gs, unit);

			var bt = unit.GetRegistBuff(Buff_JINGUEXT);
			bt.LifeTimeMS = valueSet5.GetValue(gs.SkillLevel);

			var buff2 = unit.GetRegisBuffVirtual(Buff_SpeedDown) as XmdsBuff_MoveSpeedDown;
			buff2.ChangePercent = -valueSet2.GetValue(gs.TalentSkillLevel1, 1);
			var bt2 = unit.GetRegistBuff(Buff_SpeedDown);
			bt2.LifeTimeMS = valueSet2.GetValue(gs.TalentSkillLevel1, 2);
		}

		protected override void OnSkillLogicEvent(BattleParams param)
        {
			//一个人只被禁锢一次
			if (param.AtkProp.DamagePerID == 1 && !param.GameSkill.mHitUnits.ContainsKey(param.Hitter.mUnit.ID))//藤蔓
			{
				param.Hitter.mUnit.AddBuff(Buff_JINGUEXT, param.Attacker.mUnit);
			}
		}

        protected override void OnInitConfig()
        {
            XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
			base.InitBaseConfig(data);

			InitData(data, out valueSet, XmdsSkillData.XmdsSkillDataKey.ValueSet);
            InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);

			//扩展配置
			InitData(data, out valueSet5, XmdsSkillData.XmdsSkillDataKey.ValueSet5);
			InitData(data, out valueSet8, XmdsSkillData.XmdsSkillDataKey.ValueSet8);
		}
    }
}