using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace CommonUnity3D.UGUI { public class DisplayNodeBehaviour : MonoBehaviour { public bool IsEnable = false; public bool IsEnableChildren = false; public bool IsInteractive = false; public float Alpha = 1f; public bool IsGray = false; internal DisplayNode mBinding; public DisplayNode Binding { get { return mBinding; } } protected virtual void OnDestroy() { mBinding = null; } } }