using CommonAI.Zone.ZoneEditor;
using CommonAIClient.Client;
using GameEditorPlugin.Win32.BattleClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace GameEditorPlugin.Win32.Runtime
{
    public interface IAbstractBattleFactory
    {
        EditorTemplates DataRoot { get; }
        AbstractBattle GenBattle();
        DisplayLayerWorld GenDisplay(PictureBox control);
    }
}