using CommonAI.Data; using CommonAI.Zone; using System; using System.Collections.Generic; using System.Linq; using System.Text; //using System.Threading.Tasks; namespace CommonAI.ZoneServer.JSGModule { public class JSGModule { public static int GetSpaceDiveSize(SceneType sceneType) { if (sceneType == CommonAI.Data.SceneType.NCS_MutilCross) { return 1; } else if (sceneType == CommonAI.Data.SceneType.PickLotus) { return 20; } else { return 12; } } //攻击模式是否对宠物有效 public static bool IsExpectValidForPet(SkillTemplate.CastTarget type) { if (type == SkillTemplate.CastTarget.Alias || type == SkillTemplate.CastTarget.PetForMaster || type == SkillTemplate.CastTarget.EveryOne || type == SkillTemplate.CastTarget.AlliesExcludeSelf || type == SkillTemplate.CastTarget.AlliesIncludeSelf || type == SkillTemplate.CastTarget.EveryOneExcludeSelf) { return true; } return false; } } }