<?xml version="1.0" encoding="utf-8" standalone="yes"?> <doc> <members> <assembly> <name>UnityEditor.UI</name> </assembly> <member name="T:UnityEditor.EventSystems.EventSystemEditor"> <summary> <para>Custom Editor for the EventSystem Component.</para> </summary> </member> <member name="M:UnityEditor.EventSystems.EventSystemEditor.HasPreviewGUI"> <summary> <para>Can this component be previewed in its current state?</para> </summary> <returns> <para>True if this component can be Previewed in its current state.</para> </returns> </member> <member name="M:UnityEditor.EventSystems.EventSystemEditor.OnInspectorGUI"> <summary> <para>See Editor.OnInspectorGUI.</para> </summary> </member> <member name="M:UnityEditor.EventSystems.EventSystemEditor.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle)"> <summary> <para>Custom preview for Image component.</para> </summary> <param name="rect">Rectangle in which to draw the preview.</param> <param name="background">Background image.</param> </member> <member name="M:UnityEditor.EventSystems.EventSystemEditor.RequiresConstantRepaint"> <summary> <para>Does this edit require to be repainted constantly in its current state?</para> </summary> </member> <member name="T:UnityEditor.EventSystems.EventTriggerEditor"> <summary> <para>Custom Editor for the EventTrigger Component.</para> </summary> </member> <member name="M:UnityEditor.EventSystems.EventTriggerEditor.OnInspectorGUI"> <summary> <para>Implement specific EventTrigger inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para> </summary> </member> <member name="T:UnityEditor.UI.AnimationTriggersDrawer"> <summary> <para>PropertyDrawer for AnimationTriggers.</para> </summary> </member> <member name="T:UnityEditor.UI.AspectRatioFitterEditor"> <summary> <para>Custom Editor for the AspectRatioFitter component.</para> </summary> </member> <member name="M:UnityEditor.UI.AspectRatioFitterEditor.OnInspectorGUI"> <summary> <para>See Editor.OnInspectorGUI.</para> </summary> </member> <member name="T:UnityEditor.UI.ButtonEditor"> <summary> <para>Custom Editor for the Button Component.</para> </summary> </member> <member name="M:UnityEditor.UI.ButtonEditor.OnInspectorGUI"> <summary> <para>See Editor.OnInspectorGUI.</para> </summary> </member> <member name="T:UnityEditor.UI.CanvasScalerEditor"> <summary> <para>Custom Editor for the CanvasScaler component.</para> </summary> </member> <member name="T:UnityEditor.UI.ColorBlockDrawer"> <summary> <para>PropertyDrawer for ColorBlock.</para> </summary> </member> <member name="T:UnityEditor.UI.ContentSizeFitterEditor"> <summary> <para>Custom Editor for the ContentSizeFitter Component. </para> </summary> </member> <member name="M:UnityEditor.UI.ContentSizeFitterEditor.OnInspectorGUI"> <summary> <para>See Editor.OnInspectorGUI.</para> </summary> </member> <member name="T:UnityEditor.UI.DropdownEditor"> <summary> <para>Custom editor for the Dropdown component.</para> </summary> </member> <member name="M:UnityEditor.UI.DropdownEditor.OnInspectorGUI"> <summary> <para>See Editor.OnInspectorGUI.</para> </summary> </member> <member name="T:UnityEditor.UI.FontDataDrawer"> <summary> <para>PropertyDrawer for FontData.</para> </summary> </member> <member name="M:UnityEditor.UI.FontDataDrawer.Init(UnityEditor.SerializedProperty)"> <summary> <para>Initialize the serialized properties for the drawer.</para> </summary> <param name="property"></param> </member> <member name="T:UnityEditor.UI.GraphicEditor"> <summary> <para>Extend this class to write your own graphic editor.</para> </summary> </member> <member name="M:UnityEditor.UI.GraphicEditor.AppearanceControlsGUI"> <summary> <para>GUI related to the appearance of the graphic. Color and Material properties appear here.</para> </summary> </member> <member name="M:UnityEditor.UI.GraphicEditor.NativeSizeButtonGUI"> <summary> <para>GUI for showing a button that sets the size of the RectTransform to the native size for this Graphic.</para> </summary> </member> <member name="M:UnityEditor.UI.GraphicEditor.OnDisable"> <summary> <para>See MonoBehaviour.OnDisable.</para> </summary> </member> <member name="M:UnityEditor.UI.GraphicEditor.OnInspectorGUI"> <summary> <para>Implement specific GraphicEditor inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para> </summary> </member> <member name="M:UnityEditor.UI.GraphicEditor.RaycastControlsGUI"> <summary> <para>GUI related to the Raycasting settings for the graphic.</para> </summary> </member> <member name="M:UnityEditor.UI.GraphicEditor.SetShowNativeSize(System.Boolean,System.Boolean)"> <summary> <para>Set if the 'Set Native Size' button should be visible for this editor.</para> </summary> <param name="show"></param> <param name="instant"></param> </member> <member name="T:UnityEditor.UI.GridLayoutGroupEditor"> <summary> <para>Custom Editor for the GridLayout Component.</para> </summary> </member> <member name="M:UnityEditor.UI.GridLayoutGroupEditor.OnInspectorGUI"> <summary> <para>See Editor.OnInspectorGUI.</para> </summary> </member> <member name="T:UnityEditor.UI.HorizontalOrVerticalLayoutGroupEditor"> <summary> <para>The Editor for the HorizontalOrVerticalLayoutGroup class.</para> </summary> </member> <member name="M:UnityEditor.UI.HorizontalOrVerticalLayoutGroupEditor.OnInspectorGUI"> <summary> <para>See Editor.OnInspectorGUI.</para> </summary> </member> <member name="T:UnityEditor.UI.ImageEditor"> <summary> <para>Custom Editor for the Image Component.</para> </summary> </member> <member name="M:UnityEditor.UI.ImageEditor.GetInfoString"> <summary> <para>A string cointaining the Image details to be used as a overlay on the component Preview.</para> </summary> <returns> <para>The Image details.</para> </returns> </member> <member name="M:UnityEditor.UI.ImageEditor.HasPreviewGUI"> <summary> <para>Can this component be Previewed in its current state?</para> </summary> <returns> <para>True if this component can be Previewed in its current state.</para> </returns> </member> <member name="M:UnityEditor.UI.ImageEditor.OnDisable"> <summary> <para>See MonoBehaviour.OnDisable.</para> </summary> </member> <member name="M:UnityEditor.UI.ImageEditor.OnInspectorGUI"> <summary> <para>Implement specific ImageEditor inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para> </summary> </member> <member name="M:UnityEditor.UI.ImageEditor.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle)"> <summary> <para>Custom preview for Image component.</para> </summary> <param name="rect">Rectangle in which to draw the preview.</param> <param name="background">Background image.</param> </member> <member name="M:UnityEditor.UI.ImageEditor.SpriteGUI"> <summary> <para>GUI for showing the Sprite property.</para> </summary> </member> <member name="M:UnityEditor.UI.ImageEditor.TypeGUI"> <summary> <para>GUI for showing the image type and associated settings.</para> </summary> </member> <member name="T:UnityEditor.UI.InputFieldEditor"> <summary> <para>Custom Editor for the InputField Component.</para> </summary> </member> <member name="M:UnityEditor.UI.InputFieldEditor.OnInspectorGUI"> <summary> <para>See: Editor.OnInspectorGUI.</para> </summary> </member> <member name="T:UnityEditor.UI.LayoutElementEditor"> <summary> <para>Editor for the LayoutElement component.</para> </summary> </member> <member name="M:UnityEditor.UI.LayoutElementEditor.OnInspectorGUI"> <summary> <para>See: Editor.OnInspectorGUI.</para> </summary> </member> <member name="T:UnityEditor.UI.MaskEditor"> <summary> <para>Custom Editor for the Mask component.</para> </summary> </member> <member name="T:UnityEditor.UI.NavigationDrawer"> <summary> <para>PropertyDrawer for Navigation.</para> </summary> </member> <member name="T:UnityEditor.UI.RawImageEditor"> <summary> <para>Custom editor for RawImage.</para> </summary> </member> <member name="M:UnityEditor.UI.RawImageEditor.GetInfoString"> <summary> <para>A string cointaining the Image details to be used as a overlay on the component Preview.</para> </summary> <returns> <para>The RawImage details.</para> </returns> </member> <member name="M:UnityEditor.UI.RawImageEditor.HasPreviewGUI"> <summary> <para>Can this component be Previewed in its current state?</para> </summary> <returns> <para>True if this component can be Previewed in its current state.</para> </returns> </member> <member name="M:UnityEditor.UI.RawImageEditor.OnInspectorGUI"> <summary> <para>Implement specific RawImage inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para> </summary> </member> <member name="M:UnityEditor.UI.RawImageEditor.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle)"> <summary> <para>Custom preview for Image component.</para> </summary> <param name="rect">Rectangle in which to draw the preview.</param> <param name="background">Background image.</param> </member> <member name="T:UnityEditor.UI.ScrollbarEditor"> <summary> <para>Custom Editor for the Scrollbar Component.</para> </summary> </member> <member name="M:UnityEditor.UI.ScrollbarEditor.OnInspectorGUI"> <summary> <para>See: Editor.OnInspectorGUI.</para> </summary> </member> <member name="T:UnityEditor.UI.ScrollRectEditor"> <summary> <para>Editor for the ScrollRect component.</para> </summary> </member> <member name="M:UnityEditor.UI.ScrollRectEditor.OnDisable"> <summary> <para>See MonoBehaviour.OnDisable.</para> </summary> </member> <member name="M:UnityEditor.UI.ScrollRectEditor.OnInspectorGUI"> <summary> <para>See Editor.OnInspectorGUI.</para> </summary> </member> <member name="T:UnityEditor.UI.SelectableEditor"> <summary> <para>Custom Editor for the Selectable Component.</para> </summary> </member> <member name="M:UnityEditor.UI.SelectableEditor.OnDisable"> <summary> <para>See MonoBehaviour.OnDisable.</para> </summary> </member> <member name="M:UnityEditor.UI.SelectableEditor.OnInspectorGUI"> <summary> <para>See Editor.OnInspectorGUI.</para> </summary> </member> <member name="T:UnityEditor.UI.SelfControllerEditor"> <summary> <para>Base class for custom editors that are for components that implement the SelfControllerEditor interface.</para> </summary> </member> <member name="M:UnityEditor.UI.SelfControllerEditor.OnInspectorGUI"> <summary> <para>See Editor.OnInspectorGUI.</para> </summary> </member> <member name="T:UnityEditor.UI.SliderEditor"> <summary> <para>Custom Editor for the Slider Component.</para> </summary> </member> <member name="M:UnityEditor.UI.SliderEditor.OnInspectorGUI"> <summary> <para>See Editor.OnInspectorGUI.</para> </summary> </member> <member name="T:UnityEditor.UI.SpriteStateDrawer"> <summary> <para>PropertyDrawer for SpriteState.</para> </summary> </member> <member name="T:UnityEditor.UI.TextEditor"> <summary> <para>Custom Editor for the Text Component.</para> </summary> </member> <member name="M:UnityEditor.UI.TextEditor.OnInspectorGUI"> <summary> <para>See Editor.OnInspectorGUI.</para> </summary> </member> <member name="T:UnityEditor.UI.ToggleEditor"> <summary> <para>Custom Editor for the Toggle Component.</para> </summary> </member> <member name="M:UnityEditor.UI.ToggleEditor.OnInspectorGUI"> <summary> <para>See Editor.OnInspectorGUI.</para> </summary> </member> </members> </doc>