using CommonAI.Data;
using CommonAI.Zone;
using CommonAI.Zone.Formula;
using CommonAI.Zone.Helper;
using CommonAI.Zone.Instance;
using CommonLang;
using System;
using XmdsCommon.Plugin;
using XmdsCommonServer.Plugin;
using XmdsCommonServer.XLS.Data;
using XmdsCommonSkill.Plugin.Buffs;
using XmdsCommonSkill.Plugin.PassiveSkills.Magic;
using static CommonAI.Zone.Instance.InstanceUnit;

namespace XmdsCommonSkill.Plugin.Skills.Boss
{
	/// <summary>
	/// boss - 1 - 撕咬(1秒延迟后对当前朝向扇形范围内所有目标进行一次伤害,并附加流血效果)
	/// </summary>
	public class Boss_90307 : XmdsSkillBase
	{
		private static int ID = 90307;
		private static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.BOSS_ZB_BLESS;

		public static XmdsSkillValue dmgValue;           // 伤害系数
		public static XmdsSkillValue valueSet1;          // 流血伤害系数
		public static XmdsSkillValue valueSet2;          // 流血时间

		public override int SkillID { get { return ID; } }

		protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
		{
			XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
			XmdsBuff_Bleed buff = (XmdsBuff_Bleed)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Bleed);
			buff.deepValue = 1.5f;
			BuffTemplate bt = pack.mBuffTemplate;
			bt.IsHarmful = true;
			bt.LifeTimeMS = valueSet2.GetValue();			
			pack.BindTemplateAndDispose();			
            unit.RegistSendBuff(bt);

			unit.RegistOnHitOther(OnHandleHitOther, info);
		}

		protected override void OnSkillDamagePerEvent(BattleParams param)
		{
			param.SkillDamagePer = CalDamagePer(dmgValue, param.GameSkill.SkillLevel);
		}

		private float OnHandleHitOther(float damage, XmdsVirtual hitted, XmdsVirtual attacker, AttackSource source, 
            ref XmdsVirtual.AtkResult result, DamageType damageType, GameSkill skill, ref bool isEndDispatch)
		{
			// 流血
			var buff = attacker.GetRegisBuffVirtual(Buff_ID) as XmdsBuff_Bleed;
			buff.ChangeValue = Math.Max(1, CUtils.CastInt(damage * XmdsUnitProp.PER * valueSet1.GetValue()));

			hitted.mUnit.AddBuff(Buff_ID, attacker.mUnit);
			return damage;
		}

		protected override void OnInitSkillParam()
		{
			XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
			InitData(data, out dmgValue, XmdsSkillData.XmdsSkillDataKey.DmgRate);
			InitData(data, out valueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet);
			InitData(data, out valueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2);
		}
	}
}