using CommonAI.Data; using CommonAI.Zone; using CommonAI.Zone.Formula; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; namespace XmdsCommonSkill.Plugin.CardSkill { /// /// 无伤害。加一个青龙之力的buff(根据球数2/3/4,获得1/2/5层buff,可叠加,上限8层【n秒内下一个朱雀技能伤害每层提高80%】,并清除该buff), /// 同时自己有30%/50%/100%概率产生1个朱雀球。(意思貌似和下面几个不一致,在加青龙之力buff时刻触发还是下次朱雀技能伤害提高时触发) /// public class CardSkill_1120000 : CardSkill_QingLongBase { private static readonly int ID = 1120000; public override int SkillID { get { return ID; } } //青龙之力属性:-等级:时间1,每层伤害提高1,叠加层数1 protected static XmdsSkillValue s_ValueSet1; //概率产朱雀球:形态1,形态2,形态3 protected static XmdsSkillValue s_ValueSet2; protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { base.OnInit(info, unit, ref template); var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(BuffID_TYPE_ABILITY); var bt1 = pack1.mBuffTemplate; pack1.BindTemplateAndDispose(); unit.RegistSendBuff(bt1); } public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums) { var bt = player.GetRegistBuff(BuffID_TYPE_ABILITY); bt.LifeTimeMS = s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex3(1)); player.mUnit.AddBuff(BuffID_TYPE_ABILITY); // 添加强化buff CardLayerRule layerRule = new CardLayerRule(BuffID_TYPE_ABILITY, CardLayerType.Layers, BUFF_ABILITY_MAXLAYER); NextCardStrengthenInfo data = player.CardModule.AddNextStrengthInfo(CardType.ZhuQue, CardStrengthenType.Dmg, s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex3(2)), s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex3(3)), s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex3(1)), 1, 0, DamageType.Damage, layerRule); if(data != null) { data.bindBuffID = BuffID_TYPE_ABILITY; } if (player.RandomPercent(s_ValueSet2.GetValue(skillData.skilLv, sameNums - 1))) { player.CardModule.AddCard(CommonAI.Data.CardType.ZhuQue, 1); } } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID); InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2); } } }