using CommonAI.Data; using CommonAI.Zone; using CommonAI.Zone.Formula; using CommonLang; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; namespace XmdsCommonSkill.Plugin.CardSkill { /// /// n秒内防御力提高a%,每次受到攻击时治疗自己b%防御力的生命值(有内置cd) /// public class CardSkill_1120020 : CardSkill_QingLongBase { private static readonly int ID = 1120020; public override int SkillID { get { return ID; } } public static readonly int BuffID_DEFENCEUP = (int)XmdsBuffBase.XmdsBuffList.CARD_QL_DEFENCEUP; //N1秒提高防御N2 protected static XmdsSkillValue s_ValueSet1; //受击治疗N,触发间隔M protected static XmdsSkillValue s_ValueSet2; protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { base.OnInit(info, unit, ref template); var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(BuffID_DEFENCEUP); var buff1 = pack1.GetXmdsBuff(0) as XmdsBuff_PropChange; buff1.CurentChangeType = XmdsVirtual.UnitAttributeType.Defence; var bt1 = pack1.mBuffTemplate; pack1.BindTemplateAndDispose(); unit.RegistSendBuff(bt1); } public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums) { var bt = player.GetRegistBuff(BuffID_DEFENCEUP); bt.LifeTimeMS = s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex2(1)); var buff1 = player.GetRegisBuffVirtual(BuffID_DEFENCEUP, 0) as XmdsBuff_PropChange; buff1.CurrentValue = s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex2(2)); var buff2 = player.GetRegisBuffVirtual(BuffID_DEFENCEUP, 1) as XmdsBuff_HitAddHp; float tempDef = (1.0f + (buff1.CurrentValue + player.MirrorProp.DefencePer) * XmdsUnitProp.PER) * player.MirrorProp.BaseDefence; float hitAddHP = s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(1)) * XmdsUnitProp.PER * tempDef; buff2.addMaxHpPer = CUtils.CastInt(base.GetHealFinalValue(player, hitAddHP)); buff2.hitInterval = s_ValueSet2.GetValue(skillData.skilLv, base.GetIndex2(2)); player.mUnit.AddBuff(BuffID_DEFENCEUP, player.mUnit); } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID); InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2); } } }