using CommonAI.Zone.Helper; using CommonAI.Zone.Instance; using XmdsCommonServer.XLS.Data; using XmdsCommonServer.Plugin; namespace XmdsCommonSkill.Plugin.Skills.Monster { /// /// 恶魔守卫官尼斯 - 顺劈斩: 攻击面前所有敌人,对他们造成x倍物攻和额外y点物理伤害. /// public class Monster_10310402 : XmdsSkillBase { public static int ID = 10310402; /// 伤害倍数. public static XmdsSkillValue DP_1; public override int SkillID { get { return ID; } } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); } } }