using XmdsCommonServer.XLS.Data; using XmdsCommonServer.Plugin; using XmdsCommonSkill.Plugin.Buffs; using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills; using CommonAI.Zone; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; namespace XmdsCommonSkill.Plugin.Skills.Monster { /// /// 哺育者(琪尔嫚) - 毒液喷吐: 对目标喷注毒液,初始造成x%魔攻伤害和额外y点魔法伤害, /// 并在5秒内持续造成z点魔法伤害,中毒效果最多可叠加3层. /// public class Monster_10490402 : XmdsSkillBase { public static int ID = 10490402; public static XmdsSkillValue DP_1; /// 毒. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.DU; public static XmdsSkillValue MaxLay; public static XmdsSkillValue BuffDamageHP; public override int SkillID { get { return ID; } } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } protected override void OnSkillLogicEvent(BattleParams param) { // 流血 UnitBuff ub = param.Attacker.GetRegisBuffVirtual(Buff_ID); XmdsBuff_Bleed buff = ub as XmdsBuff_Bleed; int bb = this.GetTargetFormulaValue(param.GameSkill.SkillLevel, BuffDamageHP); bb = XmdsDamageCalculator.GetDamage(bb, param.Attacker, param.Hitter, param.Source); buff.ChangeValue = bb / (5000 / 1000); // 设置buff时长 BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID); bt.LifeTimeMS = 5000; bt.MaxOverlay = (byte)GetTargetFormulaValue(param.GameSkill.SkillLevel, MaxLay); bt.IsOverlay = true; // 上buff param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit); } protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID); XmdsBuff_Bleed buff = (XmdsBuff_Bleed)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Bleed); BuffTemplate bt = pack.mBuffTemplate; pack.BindTemplateAndDispose(); bt.IsHarmful = true; bt.IsOverlay = true; unit.RegistSendBuff(bt); } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); InitData(data, out MaxLay, XmdsSkillData.XmdsSkillDataKey.ValueSet2); InitData(data, out BuffDamageHP, XmdsSkillData.XmdsSkillDataKey.ValueSet); } } }