using XmdsCommonServer.XLS.Data;
using XmdsCommonServer.Plugin;
using XmdsCommonSkill.Plugin.Buffs;
using CommonAI.Zone;
using XmdsCommon.Plugin;
namespace XmdsCommonSkill.Plugin.Skills.Monster
{
///
/// 格鲁 - 死亡践踏: 践踏地面,使身边敌人统统被击晕3秒,造成x%物攻伤害和额外y点物理伤害.
///
public class Monster_6050603 : XmdsSkillBase
{
///
/// 技能ID.
///
public static int ID = 6050603;
public static XmdsSkillValue DP_1;
///
/// 眩晕
///
public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.YUN_XUAN;
public override int SkillID { get { return ID; } }
protected override void OnSkillDamagePerEvent(BattleParams param)
{
int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel);
param.SkillDamagePer = ret;
}
protected override void OnSkillLogicEvent(BattleParams param)
{
XmdsBuff_Stun buff = (XmdsBuff_Stun)param.Attacker.GetRegisBuffVirtual(Buff_ID);
BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID);
bt.LifeTimeMS = 5000;
param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit);
}
protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template)
{
XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID);
BuffTemplate bt = pack.mBuffTemplate;
bt.IsHarmful = true;
pack.BindTemplateAndDispose();
unit.RegistSendBuff(bt);
}
protected override void OnInitSkillParam()
{
XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID);
InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate);
}
}
}