using XmdsCommonServer.XLS.Data; using XmdsCommonServer.Plugin; using XmdsCommonSkill.Plugin.Buffs; using CommonAI.Zone; using XmdsCommon.Plugin; namespace XmdsCommonSkill.Plugin.Skills.Monster { /// /// 格鲁 - 死亡践踏: 践踏地面,使身边敌人统统被击晕3秒,造成x%物攻伤害和额外y点物理伤害. /// public class Monster_6050603 : XmdsSkillBase { /// /// 技能ID. /// public static int ID = 6050603; public static XmdsSkillValue DP_1; /// /// 眩晕 /// public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.YUN_XUAN; public override int SkillID { get { return ID; } } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } protected override void OnSkillLogicEvent(BattleParams param) { XmdsBuff_Stun buff = (XmdsBuff_Stun)param.Attacker.GetRegisBuffVirtual(Buff_ID); BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID); bt.LifeTimeMS = 5000; param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit); } protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID); BuffTemplate bt = pack.mBuffTemplate; bt.IsHarmful = true; pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); } } }