using System; using System.Collections.Generic; using System.Linq; using System.Text; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; namespace XmdsCommonSkill.Plugin.Skills.Monster { /// /// 风无形 风无形召唤龙卷风在场上长时间行动,被碰撞的目标会受到魔法伤害,并被击退 一个百分比魔法伤害和固定魔法伤害加成 /// class Monster_606141 : XmdsSkillBase { public static int ID = 606141; /// 伤害倍数. public static XmdsSkillValue DP_1; public override int SkillID { get { return ID; } } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); } } }