using CommonAI.Zone; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; namespace XmdsCommonSkill.Plugin.Skills.Monster { /// /// 鬼灵观察者 - 灵魂冲击: 用灵魂的力量冲击目标,造成x%魔攻伤害和额外y点魔法伤害,并降低魔抗z%. /// public class Monster_9143101 : XmdsSkillBase { public static int ID = 9143101; public static XmdsSkillValue DP_1; public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.MO_KANG_DOWN2; public static XmdsSkillValue Buff_Value; public override int SkillID { get { return ID; } } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID); BuffTemplate bt = pack.mBuffTemplate; bt.IsHarmful = true; pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); } protected override void OnSkillLogicEvent(BattleParams param) { int lv = param.GameSkill.SkillLevel; XmdsBuff_PropChange buff = (XmdsBuff_PropChange)param.Attacker.GetRegisBuffVirtual(Buff_ID); buff.IsPercent = false; buff.CurentChangeType = XmdsVirtual.UnitAttributeType.Defence; buff.CurrentValue = -this.GetTargetFormulaValue(lv, Buff_Value); BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID); bt.LifeTimeMS = 5000; param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit); } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); InitData(data, out Buff_Value, XmdsSkillData.XmdsSkillDataKey.ValueSet); } } }