using CommonAI.Zone; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonSkill.Plugin.Buffs; using XmdsCommonServer.XLS.Data; namespace XmdsCommonSkill.Plugin.Skills.Hunter { /// /// 寒冰之箭: 在箭矢上附加寒冰魔法,射出的箭矢会穿透支线上所有敌人,并短暂冻结他们,造成x倍物理伤害,额外x点物理伤害. /// public class Hunter_401030 : XmdsSkillBase { public static int ID = 401030; public static XmdsSkillValue DP_1; /// 冻结. public static int Buff_1 = (int)XmdsBuffBase.XmdsBuffList.DONG_JIE; public override int SkillID { get { return ID; } } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } protected override void OnSkillLogicEvent(BattleParams param) { BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_1); bt.LifeTimeMS = 5000; param.Hitter.mUnit.AddBuff(Buff_1, param.Attacker.mUnit); } protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_1); XmdsBuff_Frozen buff = (XmdsBuff_Frozen)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.FROZEN); BuffTemplate bt = pack.mBuffTemplate; bt.IsHarmful = true; pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); } } }