using CommonAI.Zone; using XmdsCommon.Plugin; using XmdsCommonSkill.Plugin.Buffs; using XmdsCommonServer.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.Skills; using XmdsCommonServer.XLS.Data; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; using CommonLang; namespace XmdsCommonSkill.Plugin.Skills.Hunter { /// /// 重伤: 使自动射击在命中敌人时,x%概率造成敌人受伤,x秒内总共流失对方x%生命,流血期间敌人受到的治疗效果降低x%. /// public class Hunter_402010 : Hunter_400010 { public static new int ID = 402010; /// 点燃BUFFID. public static int Buff_ID = (int)XmdsBuffBase.XmdsBuffList.ZHONG_SHANG; public static XmdsSkillValue BuffDamageHP; /// BUFF伤害 - 治疗效果下降. public static XmdsSkillValue BuffDamageTreat; public override int SkillID { get { return ID; } } protected override void OnSkillLogicEvent(BattleParams param) { // 流血 UnitBuff ub = param.Attacker.GetRegisBuffVirtual(Buff_ID, 0); if (ub != null) { XmdsBuff_Bleed buff = ub as XmdsBuff_Bleed; int bb = this.GetTargetFormulaValue(param.Attacker.SkillHelper.GetGameSkill(SkillID).TalentSkillLevel1, BuffDamageHP); bb = CUtils.CastInt(bb / XmdsDamageCalculator.PERER * param.Hitter.MirrorProp.MaxHP); buff.ChangeValue = bb / 5; } // 治疗效果 XmdsBuff_PropChange bf = param.Attacker.GetRegisBuffVirtual(Buff_ID, 1) as XmdsBuff_PropChange; bf.CurentChangeType = XmdsVirtual.UnitAttributeType.HealEffect; bf.IsPercent = true; bf.CurrentValue = -this.GetTargetFormulaValue(param.GameSkill.TalentSkillLevel1, BuffDamageTreat); // 设置buff时长 BuffTemplate bt = param.Attacker.GetRegistBuff(Buff_ID); bt.LifeTimeMS = 5000; // 上buff param.Hitter.mUnit.AddBuff(Buff_ID, param.Attacker.mUnit); } /// /// 初始化. /// /// /// /// protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { XmdsBuffPack pack = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(Buff_ID); XmdsBuff_Bleed buff = (XmdsBuff_Bleed)pack.GetXmdsBuff(XmdsBuffProperties.XmdsBuffAbility.Bleed); BuffTemplate bt = pack.mBuffTemplate; bt.IsHarmful = true; pack.BindTemplateAndDispose(); unit.RegistSendBuff(bt); base.OnInit(info, unit, ref template); } protected override void OnInitSkillParam() { base.OnInitSkillParam(); XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out BuffDamageHP, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out BuffDamageTreat, XmdsSkillData.XmdsSkillDataKey.ValueSet2); } } }