using CommonAI.Zone; using CommonAI.Zone.Helper; using CommonAI.Zone.Instance; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.Plugin.XmdsSkillTemplate.DamageCalculator; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; using static CommonAI.Zone.Instance.InstanceUnit; namespace XmdsCommonSkill.Plugin.Skills.PetSkill { /// /// 宠物 - 护符(获得一个护符,抵消下次受到的高于自身生命值5%的伤害,抵消伤害上限自身最大生命值50%,持续5秒,cd50秒) /// public class PetGiveSkill_920062 : PetGiveSkill_920060 { private static readonly int ID = 920062; public override int SkillID { get { return ID; } } //人物的技能,释放是,宠物释放的技能特效 private static int BindPetSkillID = 0; protected override void OnInitSkillParam() { initSkillInfo(ID, ref BindPetSkillID); } protected override int GetBindSkillID() { return BindPetSkillID; } } }