using CommonAI.Zone; using CommonAI.Zone.Helper; using CommonAI.Zone.Instance; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; using XmdsCommonSkill.Plugin.PassiveSkills.Magic; using static CommonAI.Zone.Instance.InstanceUnit; namespace XmdsCommonSkill.Plugin.Skills.Boss { /// /// boss通用技能 - 闪电 /// public class Boss_900101 : Boss_90010 { /// 技能ID. private static int ID = 900101; public override int SkillID {get { return ID; }} } }