using CommonAI.Zone.Formula; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Skills; namespace XmdsCommonSkill.Plugin.CardSkill { public class CardSkill_1410010 : CardSkill_XuanWuBase { /// /// 水柱,a%攻击力范围伤害,同时根据球数2/3/4,n秒内下4次产球时朱雀球权重增加20%/40%/100%(根据玄武球数2/3/4,对应伤害范围和特效大小越来越大) /// private static readonly int ID = 1410010; public override int SkillID { get { return ID; } } //多种不同形态法术id protected static XmdsSkillValue s_TalentData; /// 伤害倍数: 百分比 protected static XmdsSkillValue s_ValueSet1; //N1毫秒下N2次产白虎权重提高 protected static XmdsSkillValue s_ValueSet2; //白虎权重提高M1,M2,M3 protected static XmdsSkillValue s_ValueSet3; protected override void OnGetCardSkillDamage(BattleParams param) { param.SkillDamagePer = s_ValueSet1.GetValue(param.GameSkill.SkillLevel, param.AtkProp.DamagePerID); } public override int GetEffectID(int skillLv, int sameNums) { return s_TalentData.GetValue(skillLv, sameNums - 1); } //触发卡牌技能 public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums) { base.unitLaunchSpell(player, hitter, this.GetEffectID(skillData.skilLv, sameNums)); player.CardModule.ChangeCardWeight(CommonAI.Data.CardType.XuanWu, CardRateChgType.Add, s_ValueSet3.GetValue(skillData.skilLv, sameNums - 1), s_ValueSet2.GetValue(skillData.skilLv, 1), true, s_ValueSet2.GetValue(skillData.skilLv, 2)); } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out s_TalentData, XmdsSkillData.XmdsSkillDataKey.TalentData); InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2); InitData(data, out s_ValueSet3, XmdsSkillData.XmdsSkillDataKey.ValueSet3); } } }