using CommonAI.Data; using CommonAI.Zone; using CommonAI.Zone.Formula; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; namespace XmdsCommonSkill.Plugin.CardSkill { public class CardSkill_1420000 : CardSkill_XuanWuBase { /// /// 无伤害。加一个玄武之力的buff(根据球数2/3/4,获得1/2/5层buff,可叠加,上限8层。n秒内下一个青龙技能增加的治疗量每层提高80%,并清除该buff),同时自己有30%/50%/100%概率产生1个青龙球。 /// private static readonly int ID = 1420000; public override int SkillID { get { return ID; } } //玄武之力:时间1,叠加层数1,下一青龙治疗量每层提高 protected static XmdsSkillValue s_ValueSet1; //概率产生青龙球 protected static XmdsSkillValue s_ValueSet2; protected override void OnInit(GameSkill info, XmdsVirtual unit, ref SkillTemplate template) { base.OnInit(info, unit, ref template); var pack1 = XmdsBuffFactory.GetInstance().GetXmdsBuffPack(BuffID_TYPE_ABILITY); var bt1 = pack1.mBuffTemplate; bt1.IsHarmful = false; bt1.LifeTimeMS = s_ValueSet1.GetValue(info.SkillLevel); //固定,大于法术触发时间即可 pack1.BindTemplateAndDispose(); unit.RegistSendBuff(bt1); } public override void OnTriggerCardSkill(XmdsVirtual player, XmdsVirtual hitter, AttackSource source, CardSkillData skillData, int sameNums) { int buffTime = s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex3(1)); int addLayers = s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex3(2)); int hudunValue = s_ValueSet1.GetValue(skillData.skilLv, base.GetIndex3(3)); var bt = player.GetRegistBuff(BuffID_TYPE_ABILITY); bt.LifeTimeMS = buffTime; player.mUnit.AddBuff(BuffID_TYPE_ABILITY); // 下一次强化效果 CardLayerRule layerRule = new CardLayerRule(BuffID_TYPE_ABILITY, CardLayerType.Layers, BUFF_ABILITY_MAXLAYER); NextCardStrengthenInfo data = player.CardModule.AddNextStrengthInfo(CardType.QingLong, CardStrengthenType.Heal, hudunValue, addLayers, buffTime, 1, 0, DamageType.None, layerRule); if(data != null) { data.bindBuffID = BuffID_TYPE_ABILITY; } if (player.RandomPercent(s_ValueSet2.GetValue(skillData.skilLv, sameNums - 1))) { player.CardModule.AddCard(CommonAI.Data.CardType.QingLong, 1); } } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(this.SkillID); InitData(data, out s_ValueSet1, XmdsSkillData.XmdsSkillDataKey.ValueSet); InitData(data, out s_ValueSet2, XmdsSkillData.XmdsSkillDataKey.ValueSet2); } } }