using CommonAI.Zone; using System; using System.Collections.Generic; using System.Linq; using System.Text; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; namespace XmdsCommonSkill.Plugin.Skills.Pet { /// /// 迷雾 瞬发 释放一团迷雾笼罩敌人,使得敌人的命中降低<$5>%,迷雾最多持续<$4>秒 一个降低命中率的BUFF /// class Pet_8200103 : XmdsSkillBase { public static int ID = 8200103; public override int SkillID { get { return ID; } } protected override void OnSkillLogicEvent(BattleParams param) { // 没伤害. param.UseDamageType = CommonAI.Data.DamageType.None; } } }