using CommonAI.Zone; using System; using System.Collections.Generic; using System.Linq; using System.Text; using XmdsCommon.Plugin; using XmdsCommonServer.Plugin; using XmdsCommonServer.XLS.Data; using XmdsCommonSkill.Plugin.Buffs; namespace XmdsCommonSkill.Plugin.Skills.Pet { /// /// 啄 紫羽会释放为自己的主人恢复<$1>点生命值 /// class Pet_8300202 : XmdsSkillBase { public static int ID = 8300202; /// 伤害倍数. public static XmdsSkillValue DP_1; public override int SkillID { get { return ID; } } protected override void OnRegistEvent() { this.RegistEvent(EventType.UseFormluaType, OnUseFormluaTypeEvent); base.OnRegistEvent(); } protected override void OnSkillDamagePerEvent(BattleParams param) { int ret = CalDamagePer(DP_1, param.GameSkill.SkillLevel); param.SkillDamagePer = ret; } protected override void OnInitSkillParam() { XmdsSkillData data = XmdsDataMgr.GetInstance().GetXmdsSkillData(ID); InitData(data, out DP_1, XmdsSkillData.XmdsSkillDataKey.DmgRate); } private void OnUseFormluaTypeEvent(BattleParams param) { param.UseDamageType = CommonAI.Data.DamageType.Heal; } } }